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https://w.atwiki.jp/ggmatome/pages/162.html
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GENRE TITLE ARTIST bpm notes CLEAR RATE HOLIC Swarm Of Scarabs C-Show 110 1212 n%(yyyy/mm/dd) 攻略・コメント Jackの皿をマシマシにしました+CNとBSS付けました、みたいな譜面。縦連と歯抜け皿で独特なリズムになってるので、初見だと面食らうかも。 -- 名無しさん (2020-10-29 01 26 35) BSS地帯はDynamiteのそれだけど、あっちよりBPM10早いことを念頭に入れとかないと普通にハマるので要注意。そこ押さえて実質BPM220の譜面だと思ってやろう。今作の11エクハ難関はこれ、Ah Hah Yeah、POLꞰAMAИIA、Para siempre、of the first magnitude で個人差分かれると思う。 -- 名無しさん (2020-10-29 23 15 53) BSSが難しい。鍵盤こねるか片手力必須 -- 名無しさん (2020-10-30 14 45 16) EXH,FCについては2Pはミラーがおすすめ。中盤の同時押しが右に寄って少し難しくなるが、HBSSは無理なく拾える配置になる。 -- 名無しさん (2020-10-31 20 10 21) HBSSってなんだwBSSの誤りです -- 名無しさん (2020-10-31 20 11 07) まさに☆11版Dynamiteだった。BSSはぶん回しできると楽 -- 名無しさん (2020-11-13 02 58 28) SPなのに何故か着地力を要求される斬新な譜面。いや俺が皿複合弱いだけかもしれんが -- 名無しさん (2020-11-20 00 26 25) 実質倍のBPMっぽいのも含めて一発でc-showと分かるような曲調、とてもカッコいい 物量だけならそうでもないが皿複合、BSS、16分の軸と配置が難しく初見だと特に苦戦しやすい ラスト含めた同時押しの形も結構特徴的でこぼしがち -- 名無しさん (2021-03-30 22 50 36) 1Pに関しても鏡が当たり気味。サビの複合地帯が右4レーンに物凄く偏るのでおススメ。あとは基本220の8分が降ってきてると思ってプレイしよう。 -- 名無しさん (2021-06-15 20 08 16) 名前 コメント
https://w.atwiki.jp/warband/pages/271.html
str_after_all_we_are_soon_to_be_wed|After all, we are soon to be wed! str_i_am_hosting_a_feast_there|I am hosting a feast there. str_i_have_a_feast_to_host|I have a feast to host. str_i_am_to_be_the_bridegroom_there|I am to be the bridegroom there. str_my_wedding_day_draws_near|My wedding day draws near. str_i_have_too_much_loot_and_too_many_prisoners_and_need_to_secure_them|I have too much loot and too many prisoners, and need to secure them. str_i_should_think_of_dropping_off_some_of_my_prisoners|I should think of dropping off some of my prisoners. str_i_need_to_reinforce_it_as_it_is_poorly_garrisoned|I need to reinforce it, as it is poorly garrisoned. str_there_is_a_hole_in_our_defenses|There is a hole in our defenses. str_i_am_following_the_marshals_orders|I am following the marshal's orders. str_the_marshal_has_given_me_this_command|The marshal has given me this command. str_i_am_answering_the_marshals_summons|I am answering the marshal's summons. str_our_realm_needs_my_support_there_is_enemy_raiding_one_of_our_villages_which_is_not_to_far_from_here_i_am_going_there|Our realm needs my support. There is enemy raiding one of our villages which is not to far from here. I am going there. str_the_marshal_has_issued_a_summons|The marshal has issued a summons. str_comradeinarms|comrade-in-arms. str_i_am_supporting_my_s11_s10|I am supporting my {s11} {s10}. str_i_believe_that_one_of_my_comrades_is_in_need|I believe that one of my comrades is in need. str_a_fortress_is_vulnerable|A fortress is vulnerable. str_i_believe_that_the_enemy_may_be_vulnerable|I believe that the enemy may be vulnerable. str_i_need_to_inspect_my_properties_and_collect_my_dues|I need to inspect my properties and collect my dues. str_it_has_been_too_long_since_i_have_inspected_my_estates|It has been too long since I have inspected my estates. str_my_men_are_weary_so_we_are_returning_home|My men are weary, so we are returning home. str_my_men_are_becoming_weary|My men are becoming weary. str_i_have_a_score_to_settle_with_the_lord_there|I have a score to settle with the lord there. str_i_am_thinking_of_settling_an_old_score|I am thinking of settling an old score. str_i_am_short_of_money_and_i_hear_that_there_is_much_wealth_there|I am short of money, and I hear that there is much wealth there. str_i_need_to_refill_my_purse_preferably_with_the_enemys_money|I need to refill my purse, preferably with the enemy's money. str_by_striking_at_the_enemys_richest_lands_perhaps_i_can_draw_them_out_to_battle|By striking at the enemy's richest lands, perhaps I can draw them out to battle! str_i_am_thinking_of_going_on_the_attack|I am thinking of going on the attack. str_perhaps_if_i_strike_one_more_blow_we_may_end_this_war_on_our_terms_|Perhaps, if I strike one more blow, we may end this war on our terms. str_we_may_be_able_to_bring_this_war_to_a_close_with_a_few_more_blows|We may be able to bring this war to a close with a few more blows. str_i_wish_to_attend_the_feast_there|I wish to attend the feast there. str_there_is_a_feast_which_i_wish_to_attend|There is a feast which I wish to attend. str_there_is_a_fair_lady_there_whom_i_wish_to_court|There is a fair lady there, whom I wish to court. str_i_have_the_inclination_to_pay_court_to_a_fair_lady|I have the inclination to pay court to a fair lady. str_we_have_heard_reports_that_the_enemy_is_in_the_area|We have heard reports that the enemy is in the area. str_i_have_heard_reports_of_enemy_incursions_into_our_territory|I have heard reports of enemy incursions into our territory. str_i_need_to_spend_some_time_with_my_household|I need to spend some time with my household. str_it_has_been_a_long_time_since_i_have_been_able_to_spend_time_with_my_household|It has been a long time since I have been able to spend time with my household. str_i_am_watching_the_borders|I am watching the borders. str_i_may_be_needed_to_watch_the_borders|I may be needed to watch the borders. str_i_will_guard_the_areas_near_my_home|I will guard the areas near my home... str_i_am_perhaps_needed_most_at_home|I am perhaps needed most at home. str_i_cant_think_of_anything_better_to_do|I can't think of anything better to do... str_i_am_completing_what_i_have_already_begun|I am completing what I have already begun. str_i_dont_even_have_a_home_to_which_to_return|I don't even have a home to which to return. str__i_am_acting_independently_because_no_marshal_is_appointed| I am acting independently, because no marshal is appointed. str__i_am_acting_independently_because_our_marshal_is_currently_indisposed| I am acting independently, because our marshal is currently indisposed. str__i_am_acting_independently_because_our_realm_is_currently_not_on_campaign| I am acting independently, because our realm is currently not on campaign. str__i_am_not_accompanying_the_marshal_because_i_fear_that_he_may_lead_us_into_disaster| I am not accompanying the marshal, because I fear that he may lead us into disaster. str_i_am_not_accompanying_the_marshal_because_i_question_his_judgment| I am not accompanying the marshal, because I question his judgment. str_i_am_not_accompanying_the_marshal_because_i_can_do_greater_deeds| I am not accompanying the marshal, because I can do greater deeds. str__s16_has_kept_us_on_campaign_on_far_too_long_and_there_are_other_pressing_matters_to_which_i_must_attend| {s16} has kept us on campaign on far too long, and there are other pressing matters to which I must attend. str__i_am_not_participating_in_the_marshals_campaign_because_i_do_not_know_where_to_find_our_main_army| I am not participating in the marshal's campaign, because I do not know where to find our main army. str__i_am_acting_independently_although_some_enemies_have_been_spotted_within_our_borders_they_havent_come_in_force_and_the_local_troops_should_be_able_to_dispatch_them| I am acting independently. Although some enemies have been spotted within our borders, they haven't come in force and the local troops should be able to dispatch them. str__the_needs_of_the_realm_must_come_first| The needs of the realm must come first. str_we_are_likely_to_be_overwhelmed_by_the_s9_let_each_defend_their_own|We are likely to be overwhelmed by the {s9}. Let each defend their own. str_we_should_see_this_siege_through|We should see this siege through. str_we_should_prepare_to_defend_s21_but_we_should_gather_our_forces_until_we_are_strong_enough_to_engage_them|We should prepare to defend {s21}, but we should gather our forces until we are strong enough to engage them. str_we_should_prepare_to_defend_s21_but_first_we_have_to_gather|We should prepare to defend {s21}. But first we have to gather our army. str_we_should_ride_to_break_the_siege_of_s21|We should ride to break the siege of {s21}. str_we_should_ride_to_defeat_the_enemy_gathered_near_s21|We should ride to defeat the enemy gathered near {s21}. str_we_have_located_s21s_army_and_we_should_engage_it|We have located {s21}'s army, and we should engage it. str_this_offensive_needs_to_wind_down_soon_so_the_vassals_can_attend_to_their_own_business|This offensive needs to wind down soon, so the vassals can attend to their own business. str_the_vassals_are_tired_we_let_them_rest_for_some_time|The vassals are tired of campaigning. We should let them rest for some time. str_the_vassals_still_need_time_to_attend_to_their_own_business|The vassals still need time to attend to their own business. str_it_is_time_to_go_on_the_offensive_and_we_must_first_assemble_the_army|It is time to go on the offensive, and we must first assemble the army. str_we_must_continue_to_gather_the_army_before_we_ride_forth_on_an_offensive_operation|We have only assembled a few vassals, but we must continue to gather the army before we ride forth on an offensive operation. str_there_is_no_need_to_beat_around_the_borders__we_can_take_one_of_their_important_towns|There is no need to beat around the borders, we can take one of their important towns. str_we_should_exploit_our_success_over_s21_by_seizing_one_of_their_fortresses|We should exploit our success over {s21} by seizing one of their fortresses. str_we_shall_leave_a_fiery_trail_through_the_heart_of_the_enemys_lands_targeting_the_wealthy_settlements_if_we_can|We shall leave a fiery trail through the heart of the enemy's lands, targeting the wealthy settlements if we can. str_the_army_will_be_disbanded_because_we_have_been_waiting_too_long_without_a_target|The army will be disbanded, because we have been waiting too long without a target. str_it_is_time_for_the_feast_to_conclude|It is time for the feast to conclude. str_we_should_continue_the_feast_unless_there_is_an_emergency|We should continue the feast, unless there is an emergency. str_you_had_wished_to_hold_a_feast|You had wished to hold a feast. str_your_wedding_day_approaches_my_lady|Your wedding day approaches, my lady. str_your_wedding_day_approaches|Your wedding day approaches. str_s22_and_s23_wish_to_marry|{s22} and {s23} wish to marry. str_it_has_been_a_long_time_since_the_lords_of_the_realm_gathered_for_a_feast|It has been a long time since the lords of the realm gathered for a feast. str_the_circumstances_which_led_to_this_decision_no_longer_apply_so_we_should_stop_and_reconsider_shortly|The circumstances which led to this decision no longer apply, so we should stop and reconsider shortly. str_s15_is_at_war_with_s16_|{s15} is at war with {s16}. str_in_the_short_term_s15_has_a_truce_with_s16_as_a_matter_of_general_policy_|In the short term, {s15} has a truce with {s16}. As a matter of general policy, str_in_the_short_term_s15_was_recently_provoked_by_s16_and_is_under_pressure_to_declare_war_as_a_matter_of_general_policy_|In the short term, {s15} was recently provoked by {s16}, and is under pressure to declare war. As a matter of general policy, str_s12s15_cannot_negotiate_with_s16_as_to_do_so_would_undermine_reg4herhis_own_claim_to_the_throne_this_civil_war_must_almost_certainly_end_with_the_defeat_of_one_side_or_another|{s12}{s15} cannot negotiate with {s16}, as to do so would undermine {reg4?her his} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. str_s12s15_considers_s16_to_be_dangerous_and_untrustworthy_and_shehe_wants_to_bring_s16_down|{s12}{s15} considers {s16} to be dangerous and untrustworthy, and {reg4?she he} wants to bring {s16} down. str_s12s15_is_anxious_to_reclaim_old_lands_such_as_s18_now_held_by_s16|{s12}{s15} is anxious to reclaim old lands such as {s18}, now held by {s16}. str_s12s15_feels_that_reg4shehe_is_winning_the_war_against_s16_and_sees_no_reason_not_to_continue|{s12}{s15} feels that {reg4?she he} is winning the war against {s16}, and sees no reason not to continue. str_s12s15_faces_too_much_internal_discontent_to_feel_comfortable_ignoring_recent_provocations_by_s16s_subjects|{s12}{s15} faces too much internal discontent to feel comfortable ignoring recent provocations by {s16}'s subjects. str_s12even_though_reg4shehe_is_fighting_on_two_fronts_s15_is_inclined_to_continue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}Even though {reg4?she he} is fighting on two fronts, {s15} is inclined to continue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_feels_that_reg4shehe_must_pursue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}{s15} feels that {reg4?she he} must pursue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_is_currently_on_the_offensive_against_s17_now_held_by_s16_and_reluctant_to_negotiate|{s12}{s15} is currently on the offensive against {s17}, now held by {s16}, and reluctant to negotiate. str_s12s15_is_alarmed_by_the_growing_power_of_s16|{s12}{s15} is alarmed by the growing power of {s16}. str_s12s15_distrusts_s16_and_fears_that_any_deals_struck_between_the_two_realms_will_not_be_kept|{s12}{s15} distrusts {s16}, and fears that any deals struck between the two realms will not be kept. str_s12s15_is_at_war_on_too_many_fronts_and_eager_to_make_peace_with_s16|{s12}{s15} is at war on too many fronts, and eager to make peace with {s16}. str_s12s15_seems_to_think_that_s16_and_reg4shehe_have_a_common_enemy_in_the_s17|{s12}{s15} seems to think that {s16} and {reg4?she he} have a common enemy in the {s17}. str_s12s15_feels_frustrated_by_reg4herhis_inability_to_strike_a_decisive_blow_against_s16|{s12}{s15} feels frustrated by {reg4?her his} inability to strike a decisive blow against {s16}. str_s12s15_has_suffered_enough_in_the_war_with_s16_for_too_little_gain_and_is_ready_to_pursue_a_peace|{s12}{s15} has suffered enough in the war with {s16}, for too little gain, and is ready to pursue a peace. str_s12s15_would_like_to_firm_up_a_truce_with_s16_to_respond_to_the_threat_from_the_s17|{s12}{s15} would like to firm up a truce with {s16} to respond to the threat from the {s17}. str_s12s15_wishes_to_be_at_peace_with_s16_so_as_to_pursue_the_war_against_the_s17|{s12}{s15} wishes to be at peace with {s16} so as to pursue the war against the {s17}. str_s12s15_seems_to_be_intimidated_by_s16_and_would_like_to_avoid_hostilities|{s12}{s15} seems to be intimidated by {s16}, and would like to avoid hostilities. str_s12s15_has_no_particular_reason_to_continue_the_war_with_s16_and_would_probably_make_peace_if_given_the_opportunity|{s12}{s15} has no particular reason to continue the war with {s16}, and would probably make peace if given the opportunity. str_s12s15_seems_to_be_willing_to_improve_relations_with_s16|{s12}{s15} seems to be willing to improve relations with {s16}. str_excuse_me_how_can_you_possibly_imagine_yourself_worthy_to_marry_into_our_family|Excuse me? How can you possibly imagine yourself worthy to marry into our family? str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. Fight hard, count your denars, and perhaps some day in the future we may speak of such things, my good man! str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. str_it_is_too_early_for_you_to_be_speaking_of_such_things_you_are_still_making_your_mark_in_the_world|It is too early for you to be speaking of such things. You are still making your mark in the world. str_you_dont_serve_the_s4_so_id_say_no_one_day_we_may_be_at_war_and_i_prefer_not_to_have_to_kill_my_inlaws_if_at_all_possible|You don't serve the {s4}, so I'd say no. One day we may be at war, and I prefer not to have to kill my in-laws, if at all possible. str_as_you_are_not_a_vassal_of_the_s4_i_must_decline_your_request_the_twists_of_fate_may_mean_that_we_will_one_day_cross_swords_and_i_would_hope_not_to_make_a_widow_of_a_lady_whom_i_am_obligated_to_protect|As you are not a vassal of the {s4}, I must decline your request. The twists of fate may mean that we will one day cross swords, and I would hope not to make a widow of a lady whom I am obligated to protect. str_as_you_are_not_a_pledged_vassal_of_our_liege_with_the_right_to_hold_land_i_must_refuse_your_request_to_marry_into_our_family|As you are not a pledged vassal of our liege, with the right to hold land, I must refuse your request to marry into our family. str_look_here_lad__the_young_s14_has_been_paying_court_to_s16_and_youll_have_to_admit__hes_a_finer_catch_for_her_than_you_so_lets_have_no_more_of_this_talk_shall_we|Look here, lad -- the young {s14} has been paying court to {s16}, and you'll have to admit -- he's a finer catch for her than you. So let's have no more of this talk, shall we? str_i_do_not_care_for_you_sir_and_i_consider_it_my_duty_to_protect_the_ladies_of_my_household_from_undesirable_suitors|I do not care for you, sir, and I consider it my duty to protect the ladies of my household from undesirable suitors... str_hmm_young_girls_may_easily_be_led_astray_so_out_of_a_sense_of_duty_to_the_ladies_of_my_household_i_think_i_would_like_to_get_to_know_you_a_bit_better_we_may_speak_of_this_at_a_later_date|Hmm. Young girls may easily be led astray, so out of a sense of duty to the ladies of my household, I think I would like to get to know you a bit better. We may speak of this at a later date. str_you_may_indeed_make_a_fine_match_for_the_young_mistress|You may indeed make a fine match for the young mistress. str_madame__given_our_relations_in_the_past_this_proposal_is_most_surprising_i_do_not_think_that_you_are_the_kind_of_woman_who_can_be_bent_to_a_hushands_will_and_i_would_prefer_not_to_have_our_married_life_be_a_source_of_constant_acrimony|Madame -- given our relations in the past, this proposal is most surprising. I do not think that you are the kind of woman who can be bent to a hushand's will, and I would prefer not to have our married life be a source of constant acrimony. str_i_would_prefer_to_marry_a_proper_maiden_who_will_obey_her_husband_and_is_not_likely_to_split_his_head_with_a_sword|I would prefer to marry a proper maiden who will obey her husband, and is not likely to split his head with a sword. str_my_lady_while_i_admire_your_valor_you_will_forgive_me_if_i_tell_you_that_a_woman_like_you_does_not_uphold_to_my_ideal_of_the_feminine_of_the_delicate_and_of_the_pure|My lady, while I admire your valor and your beauty, you will forgive me if I tell you that a woman like you does not uphold to my ideal of a wife feminine, delicate, and pure. str_nah_i_want_a_woman_wholl_keep_quiet_and_do_what_shes_told_i_dont_think_thats_you|Nah. I want a woman who'll keep quiet and do what she's told. I don't think that's you. str_my_lady_you_are_possessed_of_great_charms_but_no_properties_until_you_obtain_some_to_marry_you_would_be_an_act_of_ingratitude_towards_my_ancestors_and_my_lineage|My lady, you are possessed of great charms, but no properties. Until you obtain some, to marry you would be an act of ingratitude towards my ancestors and my lineage. str_my_lady_you_are_a_woman_of_no_known_family_of_no_possessions__in_short_a_nobody_do_you_think_that_you_are_fit_to_marry_into_may_family|My lady, you are a woman of no known family, of no possessions -- in short, a nobody. Do you think that you are fit to marry into may family? str_my_lady__forgive_me__the_quality_of_our_bond_is_not_of_the_sort_which_the_poets_tell_us_is_necessary_to_sustain_a_happy_marriage|My lady -- forgive me -- the quality of our bond is not of the sort which the poets tell us is necessary to sustain a happy marriage. str_um_i_think_that_if_i_want_to_stay_on_s4s_good_side_id_best_not_marry_you|Um, I think that if I want to stay on {s4}'s good side, I'd best not marry you. str_you_serve_another_realm_i_dont_see_s4_granting_reg4herhis_blessing_to_our_union|You serve another realm. I don't see {s4} granting {reg4?her his} blessing to our union. str_madame_my_heart_currently_belongs_to_s4|Madame, my heart currently belongs to {s4}. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_shall_give_your_proposal_consideration|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I shall give your proposal consideration. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_would_be_most_honored_were_you_to_become_my_wife|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I would be most honored were you to become my wife. str_ah__kais_and_layali__such_a_sad_tale_many_a_time_has_it_been_recounted_for_my_family_by_the_wandering_poets_who_come_to_our_home_and_it_has_never_failed_to_bring_tears_to_our_eyes|Ah -- 'Kais and Layali' -- such a sad tale. Many a time has it been recounted for my family by the wandering poets who come to our home, and it has never failed to bring tears to our eyes. str_kais_and_layali_three_hundred_stanzas_of_pathetic_sniveling_if_you_ask_me_if_kais_wanted_to_escape_heartbreak_he_should_have_learned_to_live_within_his_station_and_not_yearn_for_what_he_cannot_have|'Kais and Layali'? Three hundred stanzas of pathetic sniveling, if you ask me. If Kais wanted to escape heartbreak, he should have learned to live within his station, and not yearn for what he cannot have. str_kais_and_layali_no_one_should_ever_have_written_such_a_sad_poem_if_it_was_the_destiny_of_kais_and_layali_to_be_together_than_their_love_should_have_conquered_all_obstacles|'Kais and Layali'? No one should ever have written such a sad poem! If it was the destiny of Kais and Layali to be together, than their love should have conquered all obstacles! str_ah_kais_and_layali_a_very_old_standby_but_moving_in_its_way|Ah, 'Kais and Layali.' A very old stand-by, but moving, in its way. str_the_saga_of_helgered_and_kara_such_happy_times_in_which_our_ancestors_lived_women_like_kara_could_venture_out_into_the_world_like_men_win_a_name_for_themselves_and_not_linger_in_their_husbands_shadow|The saga of 'Helgered and Kara'? Such happy times in which our ancestors lived! Women like Kara could venture out into the world like men, win a name for themselves, and not linger in their husbands' shadow. str_ah_the_saga_of_helgered_and_kara_now_there_was_a_lady_who_knew_what_she_wanted_and_was_not_afraid_to_obtain_it|Ah, the saga of 'Helgered and Kara'. Now there was a lady who knew what she wanted, and was not afraid to obtain it. str_the_saga_of_helgered_and_kara_a_terrible_tale__but_it_speaks_of_a_very_great_love_if_she_were_willing_to_make_war_on_her_own_family|The saga of 'Helgered and Kara'? A terrible tale - but it speaks of a very great love, if she were willing to make war on her own family. str_the_saga_of_helgered_and_kara_as_i_recall_kara_valued_her_own_base_passions_over_duty_to_her_family_that_she_made_war_on_her_own_father_i_have_no_time_for_a_poem_which_praises_such_a_woman|The saga of 'Helgered and Kara'? As I recall, Kara valued her own base passions over duty to her family that she made war on her own father. I have no time for a poem which praises such a woman! str_the_saga_of_helgered_and_kara_how_could_a_woman_don_armor_and_carry_a_sword_how_could_a_man_love_so_ungentle_a_creature|The saga of 'Helgered and Kara'? How could a woman don armor and carry a sword! How could a man love so ungentle a creature! str_a_conversation_in_the_garden_i_cannot_understand_the_lady_in_that_poem_if_she_loves_the_man_why_does_she_tease_him_so|'A Conversation in the Garden'? I cannot understand the lady in that poem. If she loves the man, why does she tease him so? str_a_conversation_in_the_garden_let_us_see__it_is_morally_unedifying_it_exalts_deception_it_ends_with_a_maiden_surrendering_to_her_base_passions_and_yet_i_cannot_help_but_find_it_charming_perhaps_because_it_tells_us_that_love_need_not_be_tragic_to_be_memorable|'A Conversation in the Garden'? Let us see -- it is morally unedifying, it exalts deception, it ends with a maiden surrendering to her base passions... And yet I cannot help but find it charming, perhaps because it tells us that love need not be tragic to be memorable. str_a_conversation_in_the_garden_now_that_is_a_tale_every_lady_should_know_by_heart_to_learn_the_subtleties_of_the_politics_she_must_practice|'A Conversation in the Garden'? Now that is a tale every lady should know by heart, to learn the subtleties of the politics she must practice! str_a_conversation_in_the_garden_it_is_droll_i_suppose__although_there_is_nothing_there_that_truly_stirs_my_soul|'A Conversation in the Garden'? It is droll, I suppose -- although there is nothing there that truly stirs my soul. str_storming_the_fortress_of_love_ah_yes_the_lady_sits_within_doing_nothing_while_the_man_is_the_one_who_strives_and_achieves_i_have_enough_of_that_in_my_daily_life_why_listen_to_poems_about_it|'Storming the Fortress of Love'? Ah, yes. The lady sits within doing nothing, while the man is the one who strives and achieves. I have enough of that in my daily life. Why listen to poems about it? str_storming_the_fortress_of_love_ah_yes_an_uplifting_tribute_to_the_separate_virtues_of_man_and_woman|'Storming the Fortress of Love'? Ah, yes. An uplifting tribute to the separate virtues of man and woman. str_storming_the_fortress_of_love_ah_yes_but_although_it_is_a_fine_tale_of_virtues_it_speaks_nothing_of_passion|'Storming the Fortress of Love'? Ah, yes. But although it is a fine tale of virtues, it speaks nothing of passion! str_storming_the_fortress_of_love_ah_a_sermon_dressed_up_as_a_love_poem_if_you_ask_me|'Storming the Fortress of Love'? Ah... A sermon dressed up as a love poem, if you ask me. str_a_hearts_desire_ah_such_a_beautiful_account_of_the_perfect_perfect_love_to_love_like_that_must_be_to_truly_know_rapture|'A Heart's Desire'? Ah, such a beautiful account of the perfect, perfect love! To love like that must be to truly know rapture! str_a_hearts_desire_silly_if_you_ask_me_if_the_poet_desires_a_lady_then_he_should_endeavor_to_win_her__and_not_dress_up_his_desire_with_a_pretense_of_piety|'A Heart's Desire'? Silly, if you ask me. If the poet desires a lady, then he should endeavor to win her -- and not dress up his desire with a pretense of piety! str_a_hearts_desire_hmm__it_is_an_interesting_exploration_of_earthly_and_divine_love_it_does_speak_of_the_spiritual_quest_which_brings_out_the_best_in_man_but_i_wonder_if_the_poet_has_not_confused_his_yearning_for_higher_things_with_his_baser_passions|'A Heart's Desire'? Hmm -- it is an interesting exploration of earthly and divine love. It does speak of the spiritual quest which brings out the best in man, but I wonder if the poet has not confused his yearning for higher things with his baser passions. str_a_hearts_desire_oh_yes__it_is_very_worthy_and_philosophical_but_if_i_am_to_listen_to_a_bard_strum_a_lute_for_three_hours_i_personally_prefer_there_to_be_a_bit_of_a_story|'A Heart's Desire'? Oh, yes -- it is very worthy and philosophical. But if I am to listen to a bard strum a lute for three hours, I personally prefer there to be a bit of a story. str_reg3_units_of_s4_for_reg5_guests_and_retinue|{reg3} units of {s4} for {reg5} guests and retinue str_reg3_units_of_spice_of_reg5_to_be_consumed|{reg3} units of spice of {reg5} to be consumed str_reg3_units_of_oil_of_reg5_to_be_consumed|{reg3} units of oil of {reg5} to be consumed str_of_food_which_must_come_before_everything_else_the_amount_is_s8|Of food, which must come before everything else, the amount is {s8} str_s9_and_the_variety_is_s8_|{s9} and the variety is {s8}. str_s9_of_drink_which_guests_will_expect_in_great_abundance_the_amount_is_s8|{s9} Of drink, which guests will expect in great abundance, the amount is {s8} str_s9_of_spice_which_is_essential_to_demonstrate_that_we_spare_no_expense_as_hosts_the_amount_is_s8_|{s9} Of spice, which is essential to demonstrate that we spare no expense as hosts, the amount is {s8}. str_s9_of_oil_which_we_shall_require_to_light_the_lamps_the_amount_is_s8|{s9} Of oil, which we shall require to light the lamps, the amount is {s8}. str_s9_overall_our_table_will_be_considered_s8|{s9} Overall, our table will be considered {s8}. str_rebel|rebel str_bandit|bandit str_relation_of_prisoner_with_captor_is_reg0|relation of prisoner with captor is {reg0} str_s5_suffers_attrition_reg3_x_s4|{s5} suffers attrition {reg3} x {s4} str_s10_said_on_s1_s11__|{s10} said on {s1} {s11}^^ str_totalling_casualties_caused_during_mission|Totalling casualties caused during mission... str_removing_s4_from_s5|Removing {s4} from {s5} str_s4_joins_prison_break|{s4} joins prison break str_helper_is_spawned|helper is spawned. str_leaving_area_during_prison_break|Leaving area during prison break str_talk_to_the_trainer|Talk to the trainer. str_woman|woman str_man|man str_noble|noble str_common|common str_may_find_that_you_are_able_to_take_your_place_among_calradias_great_lords_relatively_quickly|may find that you are able to take your place among Calradia's great lords relatively quickly str_may_face_some_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face some difficulties establishing yourself as an equal among Calradia's great lords str_may_face_great_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face great difficulties establishing yourself as an equal among Calradia's great lords str_current_party_morale_is_reg5_current_party_morale_modifiers_are__base_morale__50_party_size_s2reg1_leadership_s3reg2_food_variety_s4reg3s5s6_recent_events_s7reg4_total__reg5___|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ str_s1extra_morale_for_s9_troops__reg6_|{s1}Extra morale for {s9} troops {reg6}^ str_courtships_in_progress_|Courtships in progress ^ str_s1_s2_relation_reg3_last_visit_reg4_days_ago|{s1}^{s2}, relation {reg3}, last visit {reg4} days ago str_s1__poems_known|{s1}^^Poems known str_s1_storming_the_castle_of_love_allegoric|{s1}^Storming the Castle of Love (Allegoric) str_s1_kais_and_layali_tragic|{s1}^Kais and Layali (Tragic) str_s1_a_conversation_in_the_garden_comic|{s1}^A Conversation in the Garden (Comic) str_s1_helgered_and_kara_epic|{s1}^Helgered and Kara (Epic) str_s1_a_hearts_desire_mystic|{s1}^A Heart's Desire (Mystic) str_no_companions_in_service|No companions in service str_gathering_support|Gathering support str_expected_back_imminently|Expected back imminently str_expected_back_in_approximately_reg3_days|Expected back in approximately {reg3} days str_gathering_intelligence|Gathering intelligence str_diplomatic_embassy_to_s9|Diplomatic embassy to {s9} str_serving_as_minister|Serving as minister str_in_your_court_at_s9|In your court at {s9} str_under_arms|Under arms str_in_your_party|In your party str_attacking_enemy_army_near_s11|Attacking enemy army near {s11} str_holding_feast_at_s11|Holding feast at {s11} str_s9s10_current_state_s11_hours_at_current_state_reg3_current_strategic_thinking_s14_marshall_s12_since_the_last_offensive_ended_reg4_hours_since_the_decisive_event_reg10_hours_since_the_last_rest_reg9_hours_since_the_last_feast_ended_reg5_hours_percent_disgruntled_lords_reg7_percent_restless_lords_reg8__|{s9}{s10}^Current state {s11}^Hours at current state {reg3}^Current strategic thinking {s14}^Marshall {s12}^Since the last offensive ended {reg4} hours^Since the decisive event {reg10} hours^Since the last 18+ hour rest {reg9} hours^Since the last feast ended {reg5} hours^Percent disgruntled lords {reg7}%^Percent restless lords {reg8}%^^ str__right_to_rule_reg12|^Right to rule {reg12}. str_political_arguments_made_legality_reg3_rights_of_lords_reg4_unificationpeace_reg5_rights_of_commons_reg6_fief_pledges_reg7|Political arguments made ^Legality {reg3}^Rights of lords {reg4}^Unification/peace {reg5}^Rights of commons {reg6}^Fief pledges {reg7} str_renown_reg2_honour_rating_reg3s12_friends_s8_enemies_s6_s9|Renown {reg2}.^Honour rating {reg3}.{s12}^Friends {s8}.^Enemies {s6}.^{s9} str_you_lie_stunned_for_several_minutes_then_stagger_to_your_feet_to_find_your_s10_standing_over_you_you_have_lost_the_duel|You lie stunned for several minutes, then stagger to your feet, to find your {s10} standing over you. You have lost the duel. str_s10_lies_in_the_arenas_dust_for_several_minutes_then_staggers_to_his_feet_you_have_won_the_duel|{s10} lies in the arena's dust for several minutes, then staggers to his feet. You have won the duel str__this_castle_is_temporarily_under_royal_control| This castle is temporarily under royal control. str__this_castle_does_not_seem_to_be_under_anyones_control| This castle does not seem to be under anyone's control. str__this_town_is_temporarily_under_royal_control| This town is temporarily under royal control. str__the_townspeople_seem_to_have_declared_their_independence| The townspeople seem to have declared their independence. str_to_your_husband_s11|to your husband, {s11}. str__you_see_the_banner_of_your_wifehusband_s7_over_the_castle_gate| You see the banner of your {wife/husband}, {s7}, over the castle gate. str__the_banner_of_your_wifehusband_s7_flies_over_the_town_gates| The banner of your {wife/husband}, {s7}, flies over the town gates. str__the_lord_is_currently_holding_a_feast_in_his_hall|^The lord is currently holding a feast in his hall. str__join_the_feast| (join the feast) str_belligerent_drunk_in_s4|Belligerent drunk in {s4} str_belligerent_drunk_not_found|Belligerent drunk not found str_roughlooking_character_in_s4|Rough-looking character in {s4} str_roughlooking_character_not_found|Rough-looking character not found str__however_you_have_sufficiently_distinguished_yourself_to_be_invited_to_attend_the_ongoing_feast_in_the_lords_castle|. However, you have sufficiently distinguished yourself to be invited to attend the ongoing feast in the lord's castle. str_s8_you_are_also_invited_to_attend_the_ongoing_feast_in_the_castle|{s8}. You are also invited to attend the ongoing feast in the castle. str_s11_unfortunately_s12_was_wounded_and_had_to_be_left_behind|{s11} Unfortunately, {s12} was wounded and had to be left behind. str_s11_also_s12_was_wounded_and_had_to_be_left_behind|{s11} Also, {s12} was wounded and had to be left behind. str_with_the_s10|with the {s10} str_outside_calradia|outside Calradia. str_you_have_been_indicted_for_treason_to_s7_your_properties_have_been_confiscated_and_you_would_be_well_advised_to_flee_for_your_life|You have been indicted for treason to {s7}. Your properties have been confiscated, and you would be well advised to flee for your life. str_by_order_of_s6_s4_of_the_s5_has_been_indicted_for_treason_the_lord_has_been_stripped_of_all_reg4herhis_properties_and_has_fled_for_reg4herhis_life_he_is_rumored_to_have_gone_into_exile_s11|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He is rumored to have gone into exile {s11}. str_local_notables_from_s1_a_village_claimed_by_the_s4_have_been_mistreated_by_their_overlords_from_the_s3_and_petition_s5_for_protection|local notables from {s1}, a village claimed by the {s4}, have been mistreated by their overlords from the {s3} and petition {s5} for protection str_villagers_from_s1_stole_some_cattle_from_s2|villagers from {s1} stole some cattle from {s2} str_villagers_from_s1_abducted_a_woman_from_a_prominent_family_in_s2_to_marry_one_of_their_boys|villagers from {s1} abducted a woman from a prominent family in {s2} to marry one of their boys str_villagers_from_s1_killed_some_farmers_from_s2_in_a_fight_over_the_diversion_of_a_stream|villagers from {s1} killed some farmers from {s2} in a fight over the diversion of a stream str_your_new_minister_|Your new minister str_s10_is_your_new_minister_and_|{s10} is your new minister, and str_due_to_the_fall_of_s10_your_court_has_been_relocated_to_s12|Due to the loss of {s10}, your court has been relocated to {s11} str_after_to_the_fall_of_s10_your_faithful_vassal_s9_has_invited_your_court_to_s11_|After to the loss of {s10}, your faithful vassal {s9} has invited your court to {s11} str_after_to_the_fall_of_s11_your_court_has_nowhere_to_go|After the loss of {s11}, your court has nowhere to go str_s8_wishes_to_inform_you_that_the_lords_of_s9_will_be_gathering_for_a_feast_at_his_great_hall_in_s10_and_invites_you_to_be_part_of_this_august_assembly|{s8} wishes to inform you that the lords of {s9} will be gathering for a feast at his great hall in {s10}, and invites you to be part of this exalted assembly. str_consult_with_s11_at_your_court_in_s12|Consult with {s11} at your court in {s12} str_as_brief_as_our_separation_has_been_the_longing_in_my_heart_to_see_you_has_made_it_seem_as_many_years|As brief as our separation has been, the longing in my heart to see you has made it seem as many years. str_although_it_has_only_been_a_short_time_since_your_departure_but_i_would_be_most_pleased_to_see_you_again|Although it has only been a short time since your departure, I would be most pleased to see you again. str_although_i_have_received_no_word_from_you_for_quite_some_time_i_am_sure_that_you_must_have_been_very_busy_and_that_your_failure_to_come_see_me_in_no_way_indicates_that_your_attentions_to_me_were_insincere_|Although I have received no word from you for quite some time, I am sure that you must have been very busy, and that your failure to come see me in no way indicates that your attentions to me were insincere. str_i_trust_that_you_have_comported_yourself_in_a_manner_becoming_a_gentleman_during_our_long_separation_|I trust that you have comported yourself in a manner becoming a gentleman during our long separation. str_it_has_been_many_days_since_you_came_and_i_would_very_much_like_to_see_you_again|It has been many days since you came, and I would very much like to see you again. str__you_should_ask_my_s11_s16s_permission_but_i_have_no_reason_to_believe_that_he_will_prevent_you_from_coming_to_see_me| You should ask my {s11} {s16}'s permission, but I have no reason to believe that he will prevent you from coming to see me. str__you_should_first_ask_her_s11_s16s_permission|. You should first ask her {s11} {s16}'s permission str__alas_as_we_know_my_s11_s16_will_not_permit_me_to_see_you_however_i_believe_that_i_can_arrange_away_for_you_to_enter_undetected| Alas, as we know, my {s11} {s16} will not permit me to see you. However, I believe that I can arrange a way for you to enter undetected. str__as_my_s11_s16_has_already_granted_permission_for_you_to_see_me_i_shall_expect_your_imminent_arrival| As my {s11} {s16} has already granted permission for you to see me, I shall expect your imminent arrival. str_visit_s3_who_was_last_at_s4s18|Visit {s3}, who was last at {s4}{s18} str_the_guards_at_the_gate_have_been_ordered_to_allow_you_through_you_might_be_imagining_things_but_you_think_one_of_them_may_have_given_you_a_wink|The guards at the gate have been ordered to allow you through. You might be imagining things, but you think one of them may have given you a wink str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_don_this_dress_and_throw_the_hood_over_your_face_i_will_smuggle_you_inside_the_castle_to_meet_her_in_the_guise_of_a_skullery_maid__the_guards_will_not_look_too_carefully_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Don this dress, and throw the hood over your face. I will smuggle you inside the castle to meet her in the guise of a scullery maid -- the guards will not look too carefully. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_wait_for_a_while_by_the_spring_outside_the_walls_i_will_smuggle_her_ladyship_out_to_meet_you_dressed_in_the_guise_of_a_shepherdess_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Wait for a while by the spring outside the walls. I will smuggle her ladyship out to meet you, dressed in the guise of a shepherdess. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_her_ladyship_asks_me_to_say_that_yearns_to_see_you_but_that_you_should_bide_your_time_a_bit_her_ladyship_says_that_to_arrange_a_clandestine_meeting_so_soon_after_your_last_encounter_would_be_too_dangerous|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you.^'I am {s11}'s nurse,' she whispers urgently. 'Her ladyship asks me to say that she yearns to see you, but that you should bide your time a bit. Her ladyship says that to arrange a clandestine meeting so soon after your last encounter would be too dangerous.' str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter|The guards glare at you, and you know better than to ask permission to enter. str_party_with_commander_mismatch__check_log_for_details_|Party with commander mismatch - check log for details str_doing_political_calculations_for_s9|Doing political calculations for {s9} str_current_wealth_reg1|Current wealth {reg1} str_wanted_bandits_spotted_by_s4|Wanted bandits spotted by {s4} str_s4_ready_to_voice_objection_to_s3s_mission_if_in_party|{s4} ready to voice objection to {s3}'s mission, if in party str_strange_that_one_didnt_seem_like_your_ordenary_troublemaker_he_didnt_drink_all_that_much__he_just_stood_there_quietly_and_watched_the_door_you_may_wish_to_consider_whether_you_have_any_enemies_who_know_you_are_in_town_a_pity_that_blood_had_to_be_spilled_in_my_establishment|Strange. That one didn't seem like your ordinary troublemaker. He didn't drink all that much -- he just stood there, quietly, and watched the door. You may wish to consider whether you have any enemies who know you are in town... A pity that blood had to be spilled in my establishment... str_you_never_let_him_draw_his_weapon_still_it_looked_like_he_was_going_to_kill_you_take_his_sword_and_purse_i_suppose_he_was_trouble_but_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|You never let him draw his weapon.... Still, it looked like he was going to kill you. Take his sword and purse, I suppose. He was trouble, but it's not good for an establishment to get a name as a place where men are killed. str_well_id_say_that_he_started_it_that_entitles_you_to_his_sword_and_purse_i_suppose_have_a_drink_on_the_house_as_i_daresay_youve_saved_a_patron_or_two_a_broken_skull_still_i_hope_he_still_has_a_pulse_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|Well... I'd say that he started it. That entitles you to his sword and purse, I suppose. Have a drink on the house, as I daresay you've saved a patron or two a broken skull. Still, I hope he still has a pulse. It's not good for an establishment to get a name as a place where men are killed. str_stop_no_shooting_no_shooting|Stop! No shooting! No shooting! str_em_ill_stay_out_of_this|Em... I'll stay out of this. str_the_s12_is_a_labyrinth_of_rivalries_and_grudges_lords_ignore_their_lieges_summons_and_many_are_ripe_to_defect|The {s12} is a labyrinth of rivalries and grudges. Lords ignore their liege's summons, and many are ripe to defect. str_the_s12_is_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_defect_to_a_liege_that_they_consider_more_worthy|The {s12} is shaky. Many lords do not cooperate with each other, and some might be tempted to defect to a liege that they consider more worthy. str_the_s12_is_fairly_solid_some_lords_bear_enmities_for_each_other_but_they_tend_to_stand_together_against_outside_enemies|The {s12} is fairly solid. Some lords bear enmities for each other, but they tend to stand together against outside enemies. str_the_s12_is_a_rock_of_stability_politically_speaking_whatever_the_lords_may_think_of_each_other_they_fight_as_one_against_the_common_foe|The {s12} is a rock of stability, politically speaking. Whatever the lords may think of each other, they fight as one against the common foe. str_tribune_s12|Tribune {s12} str_lady_s12|Lady {s12} str_lord_s12|Lord {s12} str_resolve_the_dispute_between_s11_and_s12|Resolve the dispute between {s11} and {s12} str_in_doing_so_you_will_be_in_violation_of_your_truce_is_that_what_you_want|In doing so, you will be in violation of your truce. Is that what you want? str_if_you_attack_without_provocation_some_of_your_vassals_may_consider_you_to_be_too_warlike_is_that_what_you_want|If you attack without provocation, some of your vassals may consider you to be too warlike. Is that what you want? str_our_men_are_ready_to_ride_forth_at_your_bidding_are_you_sure_this_is_what_you_want|Our men are ready to ride forth at your bidding... Are you sure this is what you want? str_seek_recognition|seek recognition str_seek_vassalhood|seek vassalhood str_seek_a_truce|seek a truce str__promised_fief| (promised fief) str_no_fiefss12|(no fiefs){s12} str_fiefs_s0s12|(fiefs {s0}{s12}) str_please_s65_|Please {s65}, str__s15_is_also_being_held_here_and_you_may_wish_to_see_if_reg4shehe_will_join_us| {s15} is also being held here, and you may wish to see if {reg4?she he} will join us. str_one_thing_in_our_favor_is_that_s12s_grip_is_very_shaky_he_rules_over_a_labyrinth_of_rivalries_and_grudges_lords_often_fail_to_cooperate_and_many_would_happily_seek_a_better_liege|One thing in our favor is that {s12}'s grip is very shaky. He rules over a labyrinth of rivalries and grudges. Lords often fail to cooperate, and many would happily seek a better liege. str_thankfully_s12s_grip_is_fairly_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_seek_a_better_liege|Thankfully, {s12}'s grip is fairly shaky. Many lords do not cooperate with each other, and some might be tempted to seek a better liege. str_unfortunately_s12s_grip_is_fairly_strong_until_we_can_shake_it_we_may_have_to_look_long_and_hard_for_allies|Unfortunately, {s12}'s grip is fairly strong. Until we can shake it, we may have to look long and hard for allies. str_unfortunately_s12s_grip_is_very_strong_unless_we_can_loosen_it_it_may_be_difficult_to_find_allies|Unfortunately, {s12}'s grip is very strong. Unless we can loosen it, it may be difficult to find allies. str_playername_come_to_plague_me_some_more_have_you|{playername}... Come to plague me some more, have you? str_ah_it_is_you_again|Ah. It is you again... str_well_playername|Well, {playername} str_flagon_of_mead|flagon of mead str_skin_of_kumis|skin of kumis str_mug_of_kvass|mug of kvass str_cup_of_wine|cup of wine str_you_intend_to_challenge_s13_to_force_him_to_retract_an_insult|You intend to challenge {s13} to force him to retract an insult. str_youll_have_to_speak_to_me_at_some_other_time_then|You'll have to speak to me at some other time, then. str_this_is_no_time_for_words|This is no time for words! str_of_course_my_wife|Of course, my wife. str_perhaps_not_our_marriage_has_become_a_bit_strained_dont_you_think|Perhaps not. Our marriage has become a bit strained, don't you think? str_why_is_that_my_wife_actually_our_marriage_has_become_such_that_i_prefer_to_have_a_witness_for_all_of_our_converations|Why is that, my wife? Actually, our marriage has become such that I prefer to have a witness for all of our converations. str_all_right_then_what_do_you_have_to_say_out_with_it|All right then. What do you have to say? Out with it. str_bah__im_in_no_mood_for_whispering_in_the_corner|Bah -- I'm in no mood for whispering in the corner. str_bah_i_dont_like_you_that_much_im_not_going_to_go_plot_with_you_in_some_corner|Bah. I don't like you that much. I'm not going to go plot with you in some corner. str_well__now_what_do_you_have_to_propose|Well -- now what do you have to propose? str_trying_our_hand_at_intrigue_are_we_i_think_not|Trying our hand at intrigue, are we? I think not str_hah_i_trust_you_as_a_i_would_a_serpent_i_think_not|Hah! I trust you as a I would a serpent. I think not. str_i_do_not_like_to_conduct_my_business_in_the_shadows_but_sometimes_it_must_be_done_what_do_you_have_to_say|I do not like to conduct my business in the shadows, but sometimes it must be done. What do you have to say? str_i_would_prefer_to_conduct_our_affairs_out_in_the_open|I would prefer to conduct our affairs out in the open. str_do_not_take_this_amiss_but_with_you_i_would_prefer_to_conduct_our_affairs_out_in_the_open|Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. str_hmm_you_have_piqued_my_interest_what_do_you_have_to_say|Hmm. You have piqued my interest. What do you have to say? str_em_lets_keep_our_affairs_out_in_the_open_for_the_time_being|Em... Let's keep our affairs out in the open, for the time being. str_thats_sensible__the_world_is_full_of_churls_who_poke_their_noses_into_their_betters_business_now_tell_me_what_it_is_that_you_have_to_say|That's sensible -- the world is full of churls who poke their noses into their betters' business. Now tell me what it is that you have to say. str_what_do_you_take_me_for_a_plotter|What do you take me for? A plotter? str_well_i_normally_like_to_keep_things_out_in_the_open_but_im_sure_someone_like_you_would_not_want_to_talk_in_private_unless_heshe_had_a_good_reason_what_is_it|Well, I normally like to keep things out in the open, but I'm sure someone like you would not want to talk in private unless {he/she} had a good reason. What is it? str_surely_we_can_discuss_whatever_you_want_to_discuss_out_here_in_the_open_cant_we|Surely we can discuss whatever you want to discuss out here in the open, can't we? str_im_a_simple__man_not_one_for_intrigue_but_id_guess_that_you_have_something_worthwhile_to_say_what_is_it|I'm a simple man, not one for intrigue, but I'd guess that you have something worthwhile to say. What is it? str_forgive_me_but_im_not_one_for_going_off_in_corners_to_plot|Forgive me, but I'm not one for going off in corners to plot. str_please_do_not_take_this_amiss_but_i_do_not_trust_you|Please do not take this amiss, but I do not trust you. str_certainly_playername_what_is_it|Certainly, {playername}. What is it? str_forgive_me_but_id_prefer_to_keep_our_conversations_in_the_open|Forgive me, but I'd prefer to keep our conversations in the open. str_please_do_not_take_this_amiss_but_im_not_sure_you_and_i_are_still_on_those_terms|Please do not take this amiss, but I'm not sure you and I are still on those terms. str_really_well_this_is_the_first_i_have_heard_of_it_unless_you_build_up_support_for_that_claim_you_may_find_it_difficult_to_find_allies_however_whenever_you_see_fit_to_declare_yourself_publically_as_queen_i_should_be_honored_to_be_your_consort|Really? Well, this is the first I have heard of it. Unless you build up support for that claim, you may find it difficult to find allies. However, whenever you see fit to declare yourself publically as queen, I should be honored to be your consort. str_yes_i_have_heard_such_talk_while_it_is_good_that_you_are_building_up_your_support_i_do_not_think_that_you_are_quite_ready_to_proclaim_yourself_yet_however_i_will_let_you_be_the_judge_of_that_and_when_you_decide_i_should_be_honored_to_be_your_consort|Yes... I have heard such talk. While it is good that you are building up your support, I do not think that you are quite ready to proclaim yourself yet. However, I will let you be the judge of that, and when you decide, I should be honored to be your consort. str_yes_and_many_others_in_calradia_think_so_as_well_perhaps_it_is_time_that_you_declared_yourself_and_we_shall_ride_forth_together_to_claim_your_throne_i_should_be_honored_to_be_your_consort|Yes... and many others in Calradia think so as well. Perhaps it is time that you declared yourself, and we shall ride forth together to claim your throne. I should be honored to be your consort. str_i_am_disturbed_about_my_lord_s15s_choice_of_companions|I am disturbed about my lord {s15}'s choice of companions. str_well_ill_be_honest_i_feel_that_sometimes_s15_overlooks_my_rights_and_extends_his_protection_to_the_unworthy|Well, I'll be honest. I feel that sometimes {s15} overlooks my rights, and extends {reg15?her his} protection to the unworthy. str_heh_one_thing_that_ill_say_about_s15_is_that_he_has_a_ripe_batch_of_bastards_in_his_court|Heh. One thing that I'll say about {s15} is that {reg15?she he} has a ripe batch of bastards in {reg15?her his} court. str_well_sometimes_i_have_to_say_that_i_question_s15s_judgment_regarding_those_who_he_keeps_in_his_court|Well, sometimes I have to say that I question {s15}'s judgment regarding those whom {reg15?she he} keeps in his court. str_s15_is_a_weak_man_who_too_easily_lends_his_ear_to_evil_council_and_gives_his_protection_to_some_who_have_done_me_wrong|{s15} is a weak ruler, who too easily lends an ear to evil council, and gives protection to some who have done me wrong. str_i_will_confess_that_sometimes_i_worry_about_s15s_judgment_particularly_in_the_matter_of_the_counsel_that_he_keeps|I will confess that sometimes I worry about {s15}'s judgment, particularly in the matter of the counsel that {reg15?she he} keeps.. str_what_do_i_think_i_think_that_s15_is_a_vile_pretender_a_friend_to_the_flatterer_and_the_hypocrite|What do I think? I think that {s15} is a vile pretender, a friend to the flatterer and the hypocrite. str_well_s15_is_not_like_you_ill_say_that_much|Well, {s15} is not like you. I'll say that much. str_s15_long_may_he_live|{s15}? Long may {reg15?she he} live! str_he_is_my_liege_that_is_all_that_i_will_say_on_this_matter|{s15} is my liege. That is all that I will say on this matter. str_that_you_are_the_rightful_heir_to_the_throne_of_calradia|That you are the rightful heir to the throne of Calradia? str_that_s14_is_the_rightful_ruler_of_calradia|That {s14} is the rightful ruler of Calradia? str_that_s14_will_rule_this_land_justly|That {s14} will rule this land justly? str_that_s14_will_protect_our_rights_as_nobles|That {s14} will protect our rights as nobles? str_that_s14_will_unify_this_land_and_end_this_war|That {s14} will unify this land and end this war? str_that_s14_will_reward_me_with_a_fief|That {s14} will reward me with a fief? str_king|king str_queen|queen str_khan|khan str_i|I str_according_to_the_ancient_law_and_custom_of_the_calradians_s45_should_be_s47|According to the ancient law and custom of the Calradians, {s45} should be {s47} str_because_s44_is_the_rightful_s47_of_the_s46|Because {s44} is the rightful {s47} of the {s46} str_you_speak_of_claims_and_legalities_yet_to_others_you_talk_of_bringing_peace_by_force|You speak of claims and legalities, yet to others you talk of bringing peace by force str_you_speak_of_bringing_peace_by_force_yet_to_others_you_make_legal_claims|You speak of bringing peace by force, yet to others you make legal claims. str_you_speak_to_some_of_upholding_the_rights_of_the_commons_yet_you_speak_to_others_of_uphold_the_rights_of_nobles_what_if_those_rights_are_in_conflict|You speak to some of upholding the rights of the commons, yet you speak to others of uphold the rights of nobles. What if those rights are in conflict? str_you_speak_to_me_of_upholding_my_rights_as_a_lord_but_to_others_you_talk_of_upholding_the_rights_of_all_commons_what_if_those_rights_come_into_conflict|You speak to me of upholding my rights as a lord, but to others you talk of upholding the rights of all commons. What if those rights come into conflict? str_a_claim_should_be_strong_indeed_before_one_starts_talking_about_it|A claim should be strong indeed before one starts talking about it. str_a_king_should_prove_his_valor_beyond_any_doubt_before_he_starts_talking_about_a_claim_to_the_throne|A king should prove his valor beyond any doubt before he starts talking about a claim to the throne. str_you_must_prove_yourself_a_great_warrior_before_men_will_follow_you_as_king|You must prove yourself a great warrior before men will follow you as king. str_a_claim_to_the_throne_should_be_strong_indeed_before_one_presses_it|A claim to the throne should be strong indeed before one presses it. str_indeed_but_a_man_must_also_prove_himself_a_great_warrior_before_men_will_follow_you_as_king|Indeed. But a man must also prove himself a great warrior before men will follow you as king. str_my_pigherd_can_declare_himself_king_if_he_takes_he_fancy_i_think_you_need_to_break_a_few_more_heads_on_tbe_battlefield_before_men_will_follow_you|My pigherd can declare himself king, if he takes he fancy. I think you need to break a few more heads on tbe battlefield before men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_suggest_that_you_to_build_your_claim_on_stronger_foundations_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would suggest that you to build your claim on stronger foundations, so that men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_advise_you_prove_yourself_on_the_field_of_battle_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would advise you prove yourself on the field of battle, so that men will follow you. str_talk_is_for_heralds_and_lawyers_real_kings_prove_themselves_with_their_swords|Talk is for heralds and lawyers. Real kings prove themselves with their swords. str_i_were_you_i_would_try_to_prove_myself_a_bit_more_before_i_went_about_pressing_my_claim|If I were you, I would try to prove myself a bit more before I went about pressing my claim. str_indeed_please_continue|Indeed. Please continue. str_me|me str_i_worry_about_those_with_whom_you_have_chosen_to_surround_yourself|I worry about those with whom you have chosen to surround yourself. str_there_are_some_outstanding_matters_between_me_and_some_of_your_vassals_|There are some outstanding matters between me and some of your vassals. str_my_liege_has_his_faults_but_i_dont_care_for_your_toadies|My liege has his faults but I don't care for your toadies. str_i_think_youre_a_good_man_but_im_worried_that_you_might_be_pushed_in_the_wrong_direction_by_some_of_those_around_you|I think you're a good man, but I'm worried that you might be pushed in the wrong direction by some of those around you. str_i_am_loathe_to_fight_alongside_you_so_long_as_you_take_under_your_wing_varlots_and_base_men|I am loathe to fight alongside you, so long as you take under your wing varlots and base men. str_ill_be_honest__with_some_of_those_who_follow_you_i_think_id_be_more_comfortable_fighting_against_you_than_with_you|I'll be honest -- with some of those who follow you, I think I'd be more comfortable fighting against you than with you. str_i_say_that_you_can_judge_a_man_by_the_company_he_keeps_and_you_have_surrounded_yourself_with_vipers_and_vultures|I say that you can judge a man by the company he keeps, and you have surrounded yourself with vipers and vultures. str_you_know_that_i_have_always_had_a_problem_with_some_of_our_companions|You know that I have always had a problem with some of our companions. str_politically_i_would_be_a_better_position_in_the_court_of_my_current_liege_than_in_yours|Politically, I would be a better position in the court of my current liege, than in yours. str_i_am_more_comfortable_with_you_and_your_companions_than_with_my_current_liege|I am more comfortable with you and your companions than with my current liege str_militarily_youre_in_no_position_to_protect_me_should_i_be_attacked_id_be_reluctant_to_join_you_until_you_could|Militarily, you're in no position to protect me, should I be attacked. I'd be reluctant to join you until you could. str_militarily_when_i_consider_the_lay_of_the_land_i_realize_that_to_pledge_myself_to_you_now_would_endanger_my_faithful_retainers_and_my_family|Militarily, when I consider the lay of the land, I realize that to pledge myself to you now would endanger my faithful retainers and my family. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_i_dont_mind_a_good_fight_but_i_like_to_have_a_chance_of_winning|Militarily, you're in no position to come to my help, if someone attacked me. I don't mind a good fight, but I like to have a chance of winning. str_militarily_you_would_have_me_join_you_only_to_find_myself_isolated_amid_a_sea_of_enemies|Militarily, you would have me join you, only to find myself isolated amid a sea of enemies. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_youd_let_me_be_cut_down_like_a_dog_id_bet|Militarily, you're in no position to come to my help, if someone attacked me. You'd let me be cut down like a dog, I'd bet. str_militarily_i_wouldnt_be_any_safer_if_i_joined_you|Militarily, I wouldn't be any safer if I joined you. str_militarily_i_might_be_safer_if_i_joined_you|Militarily, I might be safer if I joined you. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_very_high|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be very high. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_significant|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be significant. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_however_many_men_would_understand|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, however, many men would understand. str_i_will_not_have_it_be_said_about_me_that_i_am_a_traitor_that_is_my_final_decision_i_have_nothing_more_to_say_on_this_matter|I will not have it be said about me that I am a traitor. That is my final decision. I have nothing more to say on this matter. str_i_am_pledged_to_defend_s14_i_am_sorry_though_we_may_meet_on_the_battlefield_i_hope_that_we_will_still_be_friends|I am pledged to defend {s14}. I am sorry. Though we may meet on the battlefield, I hope that we will still be friends. str_i_really_cannot_bring_myself_to_renounce_s14_i_am_sorry_please_lets_not_talk_about_this_any_more|I really cannot bring myself to renounce {s14}. I am sorry. Please, let's not talk about this any more. str_however_i_have_decided_that_i_must_remain_loyal_to_s14_i_am_sorry|However, I have decided that I must remain loyal to {s14}. I am sorry. str_however_i_will_not_let_you_lead_me_into_treason_do_not_talk_to_me_of_this_again|However, I will not let you lead me into treason. Do not talk to me of this again. str_its_not_good_to_get_a_reputation_as_one_who_abandons_his_liege_that_is_my_decision_let_us_speak_no_more_of_this_matter|It's not good to get a reputation as one who abandons his liege. That is my decision. Let us speak no more of this matter. str_ive_decided_to_stick_with_s14_i_dont_want_to_talk_about_this_matter_any_more|I've decided to stick with {s14}. I don't want to talk about this matter any more. str_you_are_challenging_me_to_a_duel_how_droll_as_you_wish_playername_it_will_be_good_sport_to_bash_your_head_in|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. str_call_me_coward_very_well_you_leave_me_no_choice|Call me coward? Very well, you leave me no choice. str_reg3_hours|{reg3} hours. str_hour|hour. str_however_circumstances_have_changed_since_we_made_that_decision_and_i_may_reconsider_shortly_s16|However, circumstances have changed since we made that decision, and I may reconsider shortly. {s16} str_i_wish_to_marry_your_s11_s10_i_ask_for_your_blessing|I wish to marry your {s11}, {s10}. I ask for your blessing. str_i_wish_to_marry_your_s11_s10_i_ask_for_your_help|I wish to marry your {s11}, {s10}. I ask for your help. str_you_plan_to_marry_s3_at_a_feast_hosted_by_s4_in_s5_you_should_be_notifed_of_the_feast_as_soon_as_it_is_held|You plan to marry {s3} at a feast hosted by {s4} in {s5}. You should be notifed of the feast as soon as it is held. str_your_s11_|your {s11}, str_i_ask_again_may|I ask again may str_may|May str_very_well_as_far_as_im_concerned_i_suppose_she_can_see_most_anyone_she_likes__within_reason_of_course|Very well. As far as I'm concerned, I suppose she can see most anyone she likes - within reason, of course. str_very_well_an_alliance_with_you_could_be_valuable_go_chat_with_her_and_see_if_you_can_get_her_to_take_a_fancy_to_you_if_she_doesnt_and_if_we_still_want_to_conclude_this_business_then_i_can_make_her_see_reason|Very well. An alliance with you could be valuable. Go chat with her, and see if you can get her to take a fancy to you. If she doesn't, and if we still want to conclude this business, then I can make her see reason. str_you_have_my_blessing_to_pay_suit_to_her__so_long_as_your_intentions_are_honorable_of_course_depending_on_how_things_proceed_between_you_two_we_may_have_more_to_discuss_at_a_later_date|You have my blessing to pay suit to her -- so long as your intentions are honorable, of course. Depending on how things proceed between you two, we may have more to discuss at a later date. str_the_war_has_barely_begun_so_and_it_is_too_early_to_say_who_is_winning_and_who_is_losing|The war has barely begun, so and it is too early to say who is winning and who is losing. str_we_have_been_hitting_them_very_hard_and_giving_them_little_chance_to_recover|We have been hitting them very hard, and giving them little chance to recover. str_the_fighting_has_been_hard_but_we_have_definitely_been_getting_the_better_of_them|The fighting has been hard, but we have definitely been getting the better of them. str_they_have_been_hitting_us_very_hard_and_causing_great_suffering|They have been hitting us very hard, and causing great suffering. str_the_fighting_has_been_hard_and_i_am_afraid_that_we_have_been_having_the_worst_of_it|The fighting has been hard, and I am afraid that we have been having the worst of it. str_both_sides_have_suffered_in_the_fighting|Both sides have suffered in the fighting. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_think_we_are_getting_the_better_of_them|No clear winner has yet emerged in the fighting, but I think we are getting the better of them. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_fear_they_may_be_getting_the_better_of_us|No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. str_no_clear_winner_has_yet_emerged_in_the_fighting|No clear winner has yet emerged in the fighting. str_there_is_no_campaign_currently_in_progress|There is no campaign currently in progress. str_we_are_assembling_the_army|We are assembling the army. str_we_aim_to_take_the_fortress_of_s8|We aim to take the fortress of {s8}. str_we_are_on_a_raid_and_are_now_targeting_s8|We are on a raid, and are now targeting {s8}. str_we_are_trying_to_seek_out_and_defeat_s8|We are trying to seek out and defeat {s8}. str_we_are_riding_to_the_defense_of_s8|We are riding to the defense of {s8}. str_we_are_gathering_for_a_feast_at_s8|We are gathering for a feast at {s8}. str__however_that_may_change_shortly_s14| However, that may change shortly. {s14} str_it_is_our_custom_to_seal_any_such_alliances_with_marriage_and_in_fact_we_have_been_looking_for_a_suitable_groom_for_my_s11_s14|It is our custom to seal any such alliances with marriage, and in fact, we have been looking for a suitable groom for my {s11}, {s14}. str_once_again_|once again str_cheat__marriage_proposal|Cheat - marriage proposal str_you_plan_to_marry_s4_as_you_have_no_family_in_calradia_he_will_organize_the_wedding_feast|You plan to marry {s4}. As you have no family in Calradia, he will organize the wedding feast. str_s43_just_so_you_know_if_you_attack_me_you_will_be_in_violation_of_the_truce_you_signed_with_the_s34|{s43} Just so you know, if you attack me, you will be in violation of the truce you signed with the {s34} str_very_well__you_are_now_my_liege_as_well_as_my_husband|We can keep this short you are now my liege, as well as my husband, with all the mutual obligations which that entails. str_i_thank_you_reg39my_ladylord|I thank you, {reg39?my lady lord}. str_now_some_might_say_that_women_have_no_business_leading_mercenary_companies_but_i_suspect_that_you_would_prove_them_wrong_what_do_you_say|Now, some might say that women have no business leading mercenary companies, but I suspect that you would prove them wrong. What do you say? str_what_do_you_say_to_entering_the_service_of_s9_as_a_mercenary_captain_i_have_no_doubt_that_you_would_be_up_to_the_task|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. str_s9_asked_you_to_rescue_s13_who_is_prisoner_at_s24|{s9} asked you to rescue {s13}, who is prisoner at {s24}. str_s9_asked_you_to_attack_a_village_or_some_caravans_as_to_provoke_a_war_with_s13|{s9} asked you to attack a village or some caravans as to provoke a war with {s13}. str_s9_asked_you_to_catch_the_three_groups_of_runaway_serfs_and_bring_them_back_to_s4_alive_and_breathing_he_said_that_all_three_groups_are_heading_towards_s3|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. str_you_intend_to_bring_goods_to_s9_in_preparation_for_the_feast_which_will_be_held_as_soon_as_conditions_permit|You intend to bring goods to {s9} in preparation for the feast, which will be held as soon as conditions permit. str_hello_playername|Hello, {playername} str_ah_my_gentle_playername_how_much_good_it_does_my_heart_to_see_you_again| How much good it does my heart to see you again! Sometimes, I feel that there is a mystic bond between us that transcends the distance. str_playername__i_am_so_glad_to_see_you_again_i_must_say_i_do_envy_your_freedom_to_ride_out_and_experience_the_world| I must say, I do envy your freedom to ride out and experience the world. str_playername__i_am_so_glad_to_see_you_i_trust_that_you_have_been_behaving_honorably_since_last_we_met| I trust that you have been behaving honorably since last we met. str_playername__i_am_so_glad_that_you_were_able_to_come| I am so glad that you were able to come. str_i_do_enjoy_speaking_to_you_but_i_am_sure_you_understand_that_our_people_cluck_their_tongues_at_a_woman_to_spend_too_long_conversing_with_a_man_outside_her_family__although_the_heavens_know_its_never_the_man_who_is_held_to_blame_|I do enjoy speaking to you. But I am sure you understand that our people cluck their tongues at a woman to spend too long conversing with a man outside her family -- although the heavens know it's never the man who is held to blame. str_as_much_as_i_enjoy_speaking_to_you_i_do_not_care_to_be_gossiped_about_by_others_who_might_lack_my_grace_and_beauty_|As much as I enjoy speaking to you, I do not care to be gossiped about by others who might lack my grace and beauty. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_one_of_the_great_families_of_this_land_i_must_set_an_example_of_propriety_|I do so enjoy speaking to you. But as a daughter of one of the great families of this land, I must set an example of propriety. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_good_family_i_must_protect_my_reputation_|I do so enjoy speaking to you. But as a daughter of good family, I must protect my reputation. str_although_it_is_kind_of_you_to_pay_me_such_attentions_i_suspect_that_you_might_find_other_ladies_who_may_be_more_inclined_to_return_your_affection|Although it is kind of you to pay me such attentions, I suspect that you might find other ladies who may be more inclined to return your affection. str_as_flattered_as_i_am_by_your_attentions_perhaps_you_should_seek_out_another_lady_of_somewhat_shall_we_say_different_tastes|As flattered as I am by your attentions, perhaps you should seek out another lady of somewhat... shall we say... different tastes. str_as_flattered_as_i_am_by_your_attentions_i_am_a_daughter_of_good_family_and_must_be_aware_of_my_reputation_it_is_not_seemly_that_i_converse_too_much_at_one_time_with_one_man_i_am_sure_you_understand_now_if_you_will_excuse_me|As flattered as I am by your attentions, I am a daughter of good family and must be aware of my reputation. It is not seemly that I converse too much at one time with one man. I am sure you understand. Now, if you will excuse me... str_very_well__i_will_let_you_choose_the_time|Very well -- I will let you choose the time. str_good_i_am_glad_that_you_have_abandoned_the_notion_of_pushing_me_into_marriage_before_i_was_ready|Good! I am glad that you have abandoned the notion of pushing me into marriage before I was ready. str_i_am|I am str_s12_s11_to_s14|{s12} {s11} to {s14} str_s12_i_am_here_for_the_feast|{s12}. I am here for the feast. str_another_tournament_dedication_oh_i_suppose_it_is_always_flattering|Another tournament dedication? Oh, I suppose it is always flattering... str_do_you_why_what_a_most_gallant_thing_to_say|Do you? Why, what a most gallant thing to say. str_hmm_i_cannot_say_that_i_altogether_approve_of_such_frivolity_but_i_must_confess_myself_a_bit_flattered|Hmm.. I cannot say that I altogether approve of such frivolity, but I must confess myself a bit flattered. str_why_thank_you_you_are_most_kind_to_do_so|Why, thank you. You are most kind to do so. str_you_are_most_courteous_and_courtesy_is_a_fine_virtue_|You are most courteous, and courtesy is a fine virtue. str_hmm_youre_a_bold_one_but_i_like_that_|Hmm. You're a bold one, but I like that. str_ah_well_they_all_say_that_but_no_matter_a_compliment_well_delivered_is_at_least_a_good_start_|Ah, well, they all say that. But no matter. A compliment well delivered is at least a good start. str_oh_do_you_mean_that_such_a_kind_thing_to_say|Oh! Do you mean that? Such a kind thing to say! str_you_are_a_most_gallant_young_man_|You are a most gallant young man. str__do_come_and_see_me_again_soon| Do come and see me again soon. str_you_intend_to_ask_s12_for_permission_to_marry_s15|You intend to ask {s12} for permission to marry {s15}. str_you_intend_to_ask_s12_to_pressure_s10_to_marry_you|You intend to ask {s12} to pressure {s10} to marry you. str_do_be_careful_i_am_so_much_endebted_to_you_for_this|Do be careful! I am so much endebted to you for this... str_go_then__we_shall_see_which_of_you_triumphs|Go, then -- we shall see which of you triumphs... str_sigh_i_will_never_truly_understand_men_and_their_rash_actions|Sigh... I will never truly understand men, and their rash actions... str_you_intend_to_challenge_s13_to_force_him_to_relinquish_his_suit_of_s11|You intend to challenge {s13} to force him to relinquish his suit of {s11}. str_farewell|Farewell. str_farewell_playername|Farewell, {playername}. str___we_believe_that_there_is_money_to_be_made_selling_| We believe that there is money to be made selling str__we_carry_a_selection_of_goods_although_the_difference_in_prices_for_each_is_not_so_great_we_hope_to_make_a_profit_off_of_the_whole| We carry a selection of goods. Although the difference in prices for each is not so great, we hope to make a profit off of the whole. str_s14and_other_goods|{s14}and other goods. str__have_you_not_signed_a_truce_with_our_lord| Have you not signed a truce with our lord? str_parole|parole str_normal|normal str__meanwhile_s51_reg2areis_being_held_in_the_castle_but_reg2havehas_made_pledges_not_to_escape_and_reg2areis_being_held_in_more_comfortable_quarters| Meanwhile, {s51} {reg2?are is} being held in the castle, but {reg2?have has} made pledges not to escape, and {reg2?are is} being held in more comfortable quarters. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_it_would_boost_your_own_standing_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {sire/my lady}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm and sapping your authority. If you could persuade the lords to reconcile, it would boost your own standing. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_i_imagine_that_s7_would_be_most_pleased_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {my lord/my lady}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm. If you could persuade the lords to reconcile, I imagine that {s7} would be most pleased. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str__of_course_the_land_is_currently_at_peace_so_you_may_have_better_luck_in_other_realms| Of course, the land is currently at peace, so you may have better luck in other realms. str_here|here str_over|over str_s8_in_s12|{s8} in {s12} str__has_put_together_a_bounty_on_some_bandits_who_have_been_attacking_travellers_in_the_area| has put together a bounty on some bandits who have been attacking travellers in the area. str__is_looking_for_a_way_to_avoid_an_impending_war| is looking for a way to avoid an impending war. str__may_need_help_rescuing_an_imprisoned_family_member| may need help rescuing an imprisoned family member. str__has_been_asking_around_for_someone_who_might_want_work_id_watch_yourself_with_him_though| has been asking around for someone who might want work. I'd watch yourself with him, though. str_town|town. str_castle|castle. str__but_he_is_holding_there_as_a_prisoner_at_dungeon_of_s13| But {reg4?she he} is being held there as a prisoner in the dungeon of {s13}. str_they_say_that_s9_is_a_most_conventional_maiden__devoted_to_her_family_of_a_kind_and_gentle_temperament_a_lady_in_all_her_way|They say that {s9} is a most conventional maiden - devoted to her family, of a kind and gentle temperament, a lady in all her way. str_they_say_that_s9_is_a_bit_of_a_romantic_a_dreamer__of_a_gentle_temperament_yet_unpredictable_she_is_likely_to_be_led_by_her_passions_and_will_be_trouble_for_her_family_ill_wager|They say that {s9} is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. She is likely to be led by her passions, and will be trouble for her family, I'll wager. str_they_say_that_s9_is_determined_to_marry_well_and_make_her_mark_in_the_world_she_may_be_a_tremendous_asset_for_her_husband__provided_he_can_satisfy_her_ambition|They say that {s9} is determined to marry well and make her mark in the world. She may be a tremendous asset for her husband -- provided he can satisfy her ambition! str_they_say_that_s9_loves_to_hunt_and_ride_maybe_she_wishes_she_were_a_man_whoever_she_marries_will_have_a_tough_job_keeping_the_upper_hand_i_would_say|They say that {s9} loves to hunt and ride. Maybe she wishes she were a man! Whoever she marries will have a tough job keeping the upper hand, I would say. str_they_say_that_s9_is_a_lady_of_the_highest_moral_standards_very_admirable_very_admirable__and_very_hard_to_please_ill_warrant|They say that {s9} is a lady of the highest moral standards. Very admirable, very admirable -- and very hard to please, I'll warrant. str_s9_is_now_betrothed_to_s11_soon_we_believe_there_shall_be_a_wedding|{s9} is now betrothed to {s11}. Soon, we believe, there shall be a wedding! str_i_have_not_heard_any_news_about_her|I have not heard any news about her. str_they_say_that_s9_has_shown_favor_to_s11_perhaps_it_will_not_be_long_until_they_are_betrothed__if_her_family_permits|They say that {s9} has shown favor to {s11}. Perhaps it will not be long until they are betrothed -- if her family permits. str_they_say_that_s9_has_been_forced_by_her_family_into_betrothal_with_s11|They say that {s9} has been forced by her family into betrothal with {s11}. str_they_say_that_s9_has_agreed_to_s11s_suit_and_the_two_are_now_betrothed|They say that {s9} has agreed to {s11}'s suit, and the two are now betrothed. str_they_say_that_s9_under_pressure_from_her_family_has_agreed_to_betrothal_with_s11|They say that {s9}, under pressure from her family, has agreed to betrothal with {s11}. str_they_say_that_s9_has_refused_s11s_suit|They say that {s9} has refused {s11}'s suit. str_they_say_that_s11_has_tired_of_pursuing_s9|They say that {s11} has tired of pursuing {s9}. str_they_say_that_s9s_family_has_forced_her_to_renounce_s11_whom_she_much_loved|They say that {s9}'s family has forced her to renounce {s11}, whom she much loved. str_they_say_that_s9_has_run_away_with_s11_causing_her_family_much_grievance|They say that {s9} has run away with {s11}, causing her family much grievance. str_they_say_that_s9_and_s11_have_wed|They say that {s9} and {s11} have wed. str_they_say_that_s9_was_recently_visited_by_s11_who_knows_where_that_might_lead|They say that {s9} was recently visited by {s11}. Who knows where that might lead! str_there_is_not_much_to_tell_but_it_is_still_early_in_the_season|There is not much to tell, but it is still early in the season str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_but_it_has_been_going_on_for_a_couple_of_days_and_is_about_to_end_|{s12}There is a feast of the {s3} in progress at {s4}, but it has been going on for a couple of days and is about to end. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_should_last_for_at_least_another_day_|{s12}There is a feast of the {s3} in progress at {s4}, which should last for at least another day. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_has_only_just_begun_|{s12}There is a feast of the {s3} in progress at {s4}, which has only just begun. str_not_at_this_time_no|Not at this time, no. str_s12the_great_lords_bring_their_daughters_and_sisters_to_these_occasions_to_see_and_be_seen_so_they_represent_an_excellent_opportunity_to_make_a_ladys_acquaintance|{s12}The great lords bring their daughters and sisters to these occasions to see and be seen, so they represent an excellent opportunity to make a lady's acquaintance. str_you_will_not_be_disappointed_sirmadam_you_will_not_find_better_warriors_in_all_calradia|You will not be disappointed {sir/madam}. You will not find better warriors in all Calradia. str_your_excellency|your excellency str_s10_and_s11|{s10} and {s11} str_your_loyal_subjects|your loyal subjects str_loyal_subjects_of_s10|loyal subjects of {s10} str_the|the str_we|we str_track_down_s7_and_defeat_him_defusing_calls_for_war_within_the_s11|Track down {s7} and defeat him, defusing calls for war within the {s11}. str_track_down_the_s9_who_attacked_travellers_near_s8_then_report_back_to_the_town|Track down the {s9} who attacked travellers near {s8}, then report back to the town. str_do_you_wish_to_award_it_to_one_of_your_vassals|Do you wish to award it to one of your vassals? str_who_do_you_wish_to_give_it_to|Who do you wish to give it to? str_sire_my_lady_we_have_taken_s1_s2|{Sire/My lady}, we have taken {s1}. {s2} str_s12i_want_to_have_s1_for_myself|{s12}I want to have {s1} for myself. {s2} str_fiefs_s0|(fiefs {s0}) str_production_setting_buy_from_market|We are buying raw materials from the market. str_production_setting_buy_from_inventory|We are only using the raw materials in our inventory. str_production_setting_produce_to_inventory|We are putting our output into the inventory. str_production_setting_produce_to_market|We are selling our output directly into the inventory. str_feast_quest_expired|You were unable to hold a feast as planned. Most likely, major faction campaigns or other events intervened. You may attempt to hold the feast again, if you wish. str_whereabouts_unknown|Whereabouts unknown. str_mulberry_groves|acres of mulberry groves str_olive_groves|acres of olive groves str_acres_flax|acres of flax fields str_enterprise_enemy_realm|{Sir/Madame}, you are an enemy of this realm. We cannot allow you to buy land here. str_you_intend_to_denounce_s14_to_s13_on_behalf_of_s12|You intend to privately denounce {s14} to {s13} on behalf of {s12} str_you_intend_to_denounce_s14_to_his_face_on_behalf_of_s14|You intend to openly denounce {s14} to his face, on behalf of {s12} str_you_intend_to_bring_gift_for_s14|You intend to bring velvet and furs to {s12}. Then, speak to {s14}, to see if {s12} was able to arrange a reconciliation. str_we_will_gather_the_army_but_not_ride_until_we_have_an_objective|We will gather the army, but not ride forth until we have an objective. str_we_shall_lay_siege_to_an_easy_fortress_to_capture|We are concentrating out forces on their most vulnerable fortress. str_we_shall_strike_at_the_heart_of_our_foe_and_seize_the_fortress_of_s14|We intend to strike a blow which will do them the greatest damage. str_we_shall_take_the_fortress_of_s14_which_appears_easily_defensible|We aim to take a fortress which is easy for us to defend. str_we_shall_cut_a_fiery_trail_through_their_richest_lands_to_draw_them_out_to_battle|We leave a fiery trail through their richest lands to draw them out to battle. str_strategy_criticism_rash|I believe that this strategy is rash, and needlessly exposes our forces to danger. str_strategy_criticism_cautious|I believe that this strategy is overly cautious, and will see our army melt away from boredom without us achieving any successes. str_tavernkeeper_invalid_quest| had some sort of business going on, but I'm having trouble remembering the details. str_faction_title_male_player|Lord {s0} str_faction_title_male_1| Duke {s0} str_faction_title_male_2| Marquis {s0} str_faction_title_male_3| Count {s0} str_faction_title_male_4| Viscount {s0} str_faction_title_male_5| Baron {s0} str_faction_title_male_6| Lord {s0} str_faction_title_female_player|Lady {s0} str_faction_title_female_1|Countess {s0} str_faction_title_female_2|Boyarina {s0} str_faction_title_female_3|{s0} Hatun str_faction_title_female_4|Grevinne {s0} str_faction_title_female_5|Countess {s0} str_faction_title_female_6|Sayeda {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {my lord/my lady}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {his/her} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {my lord/my lady} -- I go to see if another ruler in Calradia is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods -?and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of Calradia, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of Calradia to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that Calradia never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Calradia, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Calradian states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that Calradia was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Calradia quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman ? certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_9|Aethrod is not a noble person. He's changed his name twice, and is blamed for most of the crimes on Vaegir territory. True or not, he claims to never have taken an innocent man's life, and considers himself a patriotic citizen, several times bringing his band or renegades to the assistance of his faction, when it is threatened. In times of peace, however, most lords must be careful when he is in the vicinity due to his daring personality and willingness to challenge a lord. Born and rasied in the slums of Reyvadin, he learned how to use a bow at an early age and ran away from home a fourteen. Now at thirty two, his archery skills are near perfect and though he can't ride a horse well, he can hit one at the furthest of distances. Tough as nails and sharp as a hawk, he is a true local legend. str_quick_battle_troop_10|Being the daughter of one of the most infamous bandit leaders in the Sarranid realm isn't always easy, but Zaira seems to have managed quite well. Unlike most women she grew up learning the ways of the desert warrior and is deadly with the sword as well as the bow. While the other girls her age learned how to manage the household, Zaira learned how to best gut a merchant before taking his money. At the age of sixteen Zaira had killed more men than the average veteran in the Sultan's army. Just before her twentieth brithday her father was killed in brawl with another bandit leader. As the only child, Zaira now took control of her father's band. After avenging her father, she quickly picked up where he had left. Now she's on a good way of establishing her own reputation has a bandit leader. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived at Calradia, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Calradia was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through Calradia. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of Calradia. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{Sir/My lady} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {sir/my lady}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. str_journey_to_praven|You came by caravan through the heartland of Calradia. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage Calradia's coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. str_journey_to_tulga|You came with a caravan, crossing the mountains that border Calradia on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of Calradia. The bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|the deserts str_the_tundra|the tundra str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, there are other maidens who have captured my heart. str_my_lady_engaged_to_another|My lady, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of Calradia. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all Calradia. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dyeworks str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} denars. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {lord/lady} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {king/queen} of {s8}.^{s9} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_welcome_word|Welcome sir {s1}, This is the BANK OF WORLD.^You can do someting like deposit or loan here.^And we have several banks in other cities.^You can do the same operatin there,too. str_deposit|Here is the Deposit Interface.^You can put some deposit to your account.^Or get some money from your account.^Pay attation to your cash and money in account.^Don't get or put too much money.^Now the interest is {reg1}% per week. str_loan|Here is the Loan Interface.^You can get loan Or teturn loan here.^Pay attation to your cash and loan.^Don't get or return too much money.^Now you can get loan of {reg1}.^And the interest is {reg2}% per week.^And you can get another loan next week. str_answer_1|I am afraid that you don't have so many cash.^Please enter a new number. str_answer_2|I am afraid that you don't have so much money in your bank account.^Please enter a new number. str_answer_3|I am afraid that you have return too much money for you debt.^Please enter a new number. str_answer_4|I am afraid that you can't get such a big loan now.^Please enter a new number. str_answer_5|Your debt had reached your line of credit, ^Please pay the debt, otherwise you can't get any loan. str_bank_sucess|Operation sucess.Please check your account. str_faction_troop_tree|Faction's Troop Tree str_firearm|Firearm {reg35} str_throwing|Throwing {reg34} str_crossbow|Crossbow {reg33} str_archery|Archery {reg32} str_polearm|Polearm {reg31} str_two_handed_weapon|Two Handed Weapon {reg30} str_one_handed_weapon|One Handed Weapon {reg29} str_trade|Trade str_leadership|Leadership str_prisoner_management|Prisoner Management str_persuasion|Persuasion str_engineer|Engineer str_first_aid|First Aid str_surgery|Surgery str_wound_treatment|Wound Treatment str_inventory_management|Inventory Management str_spotting|Spotting str_pathfinding|Pathfinding str_tactics|Tactics str_tracking|Tracking str_trainer|Trainer str_looting|Looting str_horse_archery|Horse Archery str_riding|Riding str_athletics|Athletics str_shield|Shield str_weapon_master|Weapon Master str_power_draw|Power Draw str_power_throw|Power Throw str_power_strike|Power Strike str_ironflesh|Ironflesh str_cha|CHA {reg4} str_int|INT {reg3} str_agi|AGI {reg2} str_str|STR {reg1} str_reg5|{reg5} str_reg6|{reg6} str_reg7|{reg7} str_reg8|{reg8} str_reg9|{reg9} str_reg10|{reg10} str_reg11|{reg11} str_reg12|{reg12} str_reg13|{reg13} str_reg14|{reg14} str_reg15|{reg15} str_reg16|{reg16} str_reg17|{reg17} str_reg18|{reg18} str_reg19|{reg19} str_reg20|{reg20} str_reg21|{reg21} str_reg22|{reg22} str_reg23|{reg23} str_reg24|{reg24} str_reg25|{reg25} str_reg26|{reg26} str_reg27|{reg27} str_reg28|{reg28} str_explanation_strength|Strength Every point adds +1 ^to hit points.The following ^skills can not be developed beyond ^1/3 of Strength ironflesh, ^Power-strike, Power-throw, ^Power-draw. str_explanation_agility|Agility Each point gives five ^weapon points and slightly ^increases movement speed. ^The following skills can not be ^developed beyond 1/3 of Agility ^weapon-master, Shield, ^Athletics, Riding, Horse ^archery, Looting. str_explanation_intelligence|Intelligence Every point to ^intelligence immediately gives one ^extra skill point. The following ^skills can not be developed beyond ^1/3 of Intelligence Trainer, Tracking, ^Tactics, Path finding, Spotting, ^Inventory Management, Wound treatment, ^Surgery, First-aid, Engineer, Persuasion. str_explanation_charisma|Charisma Each point increases ^your party size limit by +1. ^The following skills can not be ^developed beyond 1/3 of Charisma ^Prisoner Management, Leadership, Trade. str_explanation_ironflesh|Each point to this skill increases ^hit points by +2. ^(Personal skill) str_explanation_power_strike|Each point to this skill increases ^melee damage by 8%%. ^(Personal skill) str_explanation_power_throw|Each point to this skill increases ^throwing damage by 10%%. ^(Personal skill) str_explanation_power_draw|Lets character use more powerful bows. ^Each point to this skill ^(up to four plus power-draw requirement of the bow) ^increases bow damage by 14%%. ^(Personal skill) str_explanation_weapon_master|Makes it easier to learn ^weapon proficiencies and increases ^the proficiency limits. Limits go as ^60, 100, 140, 180, 220, 260, 300, 340, 380, 420. ^(Personal skill) str_explanation_shield|Reduces damage to shields ^(by 8%% per skill level) and ^improves shield speed and coverage. ^(Personal skill) str_explanation_athletics|Improves your running speed. ^(Personal skill) str_explanation_riding|Enables you to ride horses of ^higher difficulty levels and increases ^your riding speed and manuever. ^(Personal skill) str_explanation_horse_archery|Reduces damage and accuracy penalties ^for archery and throwing from horseback. ^(Personal skill) str_explanation_looting|This skill increases the amount of ^loot obtained by 10%% per skill level. ^(Party skill) str_explanation_trainer|Every day, each hero with this skill ^adds some experience to every other member ^of the party whose level is lower than his/hers. ^Experience gained goes as ^{0,4,10,16,23,30,38,46,55,65,80}. ^(Personal skill) str_explanation_tracking|Tracks become more informative. ^(Party skill) str_explanation_tactics|Every two levels of this skill ^increases starting battle advantage by 1. ^(Party skill) str_explanation_pathfinding|Party map speed is increased ^by 3%% per skill level. ^(Party skill) str_explanation_spotting|Party seeing range is increased ^by 10%% per skill level. ^(Party skill) str_explanation_inventory_management|Increases inventory capacity ^by +6 per skill level. ^(Leader skill) str_explanation_wound_treatment|Party healing speed is increased ^by 20%% per level of this skill. ^(Party skill) str_explanation_surgery|Each point to this skill ^gives a 4%% chance that ^a mortally struck party member ^will be wounded rather than killed. ^(Party skill) str_explanation_first_aid|Heroes regain 5%% per skill level ^of hit-points lost during mission. ^(Party skill) str_explanation_engineer|This skill allows you to ^construct siege equipment and ^fief improvements more efficiently. ^(Party skill) str_explanation_persuasion|This skill helps you ^make other people accept your point of view. ^It also lowers the minimum level of relationship ^needed to get NPCs to do what you want. ^(Personal skill) str_explanation_prisoner_management|Every level of this skill ^increases maximum number of prisoners by %d. ^(Leader skill) str_explanation_leadership|Every point increases maximum number ^of troops you can command by 5, ^increases your party morale and ^reduces troop wages by 5%%. ^(Leader skill) str_explanation_trade|Every level of this skill ^reduces your trade penalty by 5%%. ^(Party skill) str_explanation_one_handed_weapon|Covers usage of one handed swords, ^axes and blunt weapons. str_explanation_two_handed_weapon|Covers usage of two handed swords, ^great axes and mauls. str_explanation_polearm|Covers usage of pole weapons like ^spears, lances, staffs, etc. str_explanation_archery|Covers usage of bows. str_explanation_crossbow|Covers usage of crossbows. str_explanation_throwing|Covers usage of thrown weapons like ^javelins, darts, stones etc. str_explanation_firearms|Covers usage of pistols and muskets. str_skills_info|Current {reg36}^Base Attribute {s10} str_troop_basic_info|Level {reg45}^Health {reg46}^Experience {reg47}^Next Level at e{reg48} str_end|End str_reputation_type_1|martial {s1} str_reputation_type_2|bad-tempered {s1} str_reputation_type_3|pitiless {s1} str_reputation_type_4|cunning {s1} str_reputation_type_5|sadistic {s1} str_reputation_type_6|good-natured {s1} str_reputation_type_7|upstanding {s1} str_reputation_type_8|roguish {s1} str_reputation_type_9|benevolent {s1} str_reputation_type_10|mercantile {s1} str_lco_version|Companions Overseer v. 1.20 str_lco_i_return|Return str_lco_i_attributes|View Attributes str_lco_i_equipment|View Equipment str_lco_i_ae_with|Auto-Equip Companions With str_lco_i_ae_with_horses|Horses str_lco_i_ae_with_armors|Armors str_lco_i_ae_with_shields|Shields str_lco_i_ae_companion|Equip Companion str_lco_i_ae_everyone|Equip Everyone str_lco_i_title_companions|Companions str_lco_i_list_companions|List Companions str_lco_i_list_lords|List Kingdom Lords str_lco_i_list_regulars|List Regular Troops str_lco_i_hero_panel_title|Accessible Companions str_lco_i_weapons|Weapons str_lco_i_armor|Armor str_lco_i_horse|Horse str_lco_i_books|Books str_lco_i_inventory|Inventory str_lco_i_discard|Discard/Loot str_lco_i_retrieve|Retrieve All Items str_lco_i_denars|{reg60} denar(s) str_lco_i_character|Character Screen str_lco_i_ie_icon|I/E str_lco_slot_name_0|(weapon slot) str_lco_slot_name_1|(weapon slot) str_lco_slot_name_2|(weapon slot) str_lco_slot_name_3|(weapon slot) str_lco_slot_name_4|(helm slot) str_lco_slot_name_5|(armor slot) str_lco_slot_name_6|(boots slot) str_lco_slot_name_7|(gauntlets slot) str_lco_slot_name_8|(horse slot) str_lco_slot_name_9|(book slot) str_lco_slot_name_a|(book slot) str_lco_slot_frozen|(frozen) str_lco_error_drop_first|Please deposit currently dragged item somewhere first. str_lco_message_hero_ae|{s41} has equipped {reg60?her him}self from your inventory. str_lco_message_all_heroes_ae|Your companions have equipped themselves from your inventory. str_lco_message_hero_no_need|{s40} has no need for {s41}. str_lco_error_inv_full|Cannot give item to player, inventory is full. str_lco_message_hero_replaced|{s40} replaced {reg4?her his} {s41} with {s39}. str_lco_message_hero_equipped|{s40} equipped {s41}. str_lco_message_nobody_needs|Nobody wants to take {s41}. str_lco_drop_error_type|You cannot drop this item here! str_lco_drop_error_reqs|Item prerequisites are not met to equip it! str_lco_drop_error_control|You cannot control this troop's equipment. str_lco_impossible_error|SCRIPT ERROR #001 NO SWAP ITEM FOUND. str_lco_drop_here|Drop items here to discard them.^Currently {reg0} item(s) discarded. str_lco_s40|{s40} str_lco_reg40|{reg40} str_lco_reg40_41|{reg40}/{reg41} str_lco_s42_s41|{s42} {s41} str_lco_s41_reg60_reg61|{s41} ({reg60}/{reg61}) str_lco_s41_reg60|{s41} ({reg60}) str_item_imod_name_0|Plain str_item_imod_name_1|Cracked str_item_imod_name_2|Rusty str_item_imod_name_3|Bent str_item_imod_name_4|Chipped str_item_imod_name_5|Battered str_item_imod_name_6|Poor str_item_imod_name_7|Crude str_item_imod_name_8|Old str_item_imod_name_9|Cheap str_item_imod_name_10|Fine str_item_imod_name_11|Well Made str_item_imod_name_12|Sharp str_item_imod_name_13|Balanced str_item_imod_name_14|Tempered str_item_imod_name_15|Deadly str_item_imod_name_16|Exquisite str_item_imod_name_17|Masterwork str_item_imod_name_18|Heavy str_item_imod_name_19|Strong str_item_imod_name_20|Powerful str_item_imod_name_21|Tattered str_item_imod_name_22|Ragged str_item_imod_name_23|Rough str_item_imod_name_24|Sturdy str_item_imod_name_25|Thick str_item_imod_name_26|Hardened str_item_imod_name_27|Reinforced str_item_imod_name_28|Superb str_item_imod_name_29|Lordly str_item_imod_name_30|Lame str_item_imod_name_31|Swaybacked str_item_imod_name_32|Stubborn str_item_imod_name_33|Timid str_item_imod_name_34|Meek str_item_imod_name_35|Spirited str_item_imod_name_36|Champion str_item_imod_name_37|Fresh str_item_imod_name_38|Day-old str_item_imod_name_39|Two Days-old str_item_imod_name_40|Smelling str_item_imod_name_41|Rotten str_item_imod_name_42|Large Bag of str_lco_c_level|Level str_lco_c_xp|XP str_lco_c_xp2next_level|XP to Next Lvl str_lco_c_hp|HP/Max HP str_lco_c_morale|Morale str_lco_c_str|Strength str_lco_c_agi|Agility str_lco_c_int|Intelligence str_lco_c_cha|Charisma str_lco_c_ironflesh|Ironflesh str_lco_c_pstrike|Power Strike str_lco_c_pthrow|Power Throw str_lco_c_pdraw|Power Draw str_lco_c_wmaster|Weapon Master str_lco_c_shield|Shield str_lco_c_athletics|Athletics str_lco_c_riding|Riding str_lco_c_harchery|Horse Archery str_lco_c_looting|Looting str_lco_c_trainer|Trainer str_lco_c_tracking|Tracking str_lco_c_tactics|Tactics str_lco_c_pathfinding|Pathfinding str_lco_c_spotting|Spotting str_lco_c_invmanage|Inventory Mngmt str_lco_c_woundtreat|Wound Trtmnt str_lco_c_surgery|Surgery str_lco_c_firstaid|First Aid str_lco_c_engineer|Engineer str_lco_c_persuasion|Persuasion str_lco_c_pmanage|Prisoner Mngmt str_lco_c_leadership|Leadership str_lco_c_trade|Trade str_lco_c_1hw|1H Weapons str_lco_c_2hw|2H Weapons str_lco_c_polearms|Polearms str_lco_c_bows|Archery str_lco_c_xbows|Crossbows str_lco_c_throwing|Throwing str_gained_xp_from_older_soldier|Gained {reg0} xp from older soldier. str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Camera Forward str_key_no2|Camera Backward str_key_no3|Camera Turn Right str_key_no4|Camera Turn Left str_key_no5|Camera Up str_key_no6|Camera Down str_key_no7|Next BOT str_key_no8|Prev BOT str_key_no9|Toggle Camera Mode str_key_no10|Select Order 7 str_key_no11|Select Order 8 str_key_no12|Select Order 9 str_key_no13|Select Order 10 str_key_no14|Spear Brace str_key_no15|Call Horse str_key_no17|Shield Bash Attack
https://w.atwiki.jp/sanntyo/pages/32.html
War Age とは?? PvP(Player vs Player)が行われる対人エリアです. PlayerはB(Bisque)・E(Elgadin)両軍に分かれて,勢力間戦争形式で戦うことになります. 今回は,とりあえず対人してみたい!!という方向けに準備から実際に出撃して戦う流れだけを述べます. そのため,かなり端折るので細かな点やわからないことはワラゲ民に聞いていただければと思います. 1. 軍属しよう!! Playerは最初はどちらの軍にも所属せずN(Neutral)といった中立の立場になっています. このままでも出撃は可能ですが,Nでの出撃は様々な制限がかかります(タルパレ,ヌブ村から出撃.他のNには攻撃が当たる.アイテムドロップも多い等々). これらの理由から慣れるまでは大人しく軍属することをお勧めします.拠点の違いはありますが、特にどちらかの方が良いとかはないと思われるので好きな方で結構です. ただ,War Ageは教えてくれる人がいて初めて深くのめり込めるエリアだと思います.知り合いのいる軍がお勧めかもです. 2. 準備しよう!! 軍属したら,まずは装備を整えましょう. <防具> 何を装備したらいいのか??着こなしスキルはいくつにしたらいいのか??このような疑問が生まれると思います. 少しスキル構成の話にも関わるのですが,そもそも決定していく順番としましては,1. 何を装備したいのか,2. 装備したい防具の必要着こなしスキルに合わせて着こなしスキルを決定, といった流れになっております. なぜこのような決め方になるのかと言いますと,着こなしスキルというのはたくさん取れば取るほど確かにACは上がるのですが,ほとんど誤差程度であるためです. 現在の脳筋の主流は着こなし91(トールorベヒモス)回避0,着こなし71(プレート)回避0or100,着こなし56(ドラスケor階級装備)回避100であるように思われます.(あくまで脳筋での話です.メイジ等の他構成においては,この限りではありません.) <武器> 武器は単純に装備できる武器の中で一番威力が高いのを選んでいれば問題ないかと思います.(例外もありますが…) 以下、各武器の推奨武器を簡単に紹介します. 刀剣 無難にクレセントアックスで問題ないかと思います.ただし,刀剣単武器の場合はお金があるならソードオブインフェルノ,お金がないならエルアンソードかなーと… またCSやスタブにはデスぺ仕込んどくと,レンジがかなり広くなり,当てやすくなる. 槍 方天画戟が強い.調和槍とかだとディレイが短いモニランスがいい.レンジを目測できるならパイクも良いかも. 棍棒 グラスラでオッケー.アタックモーションでかいーって人は,アタックだけヘビーポールとか. 素手 タイマンだとカイゼルが強いが,集団戦や追撃などにビリパンは結構強力.左手はスラストナックルでいいんじゃないかなー… とか書いてたけど,右手武器はカイゼルじゃないと着こなし相手は落とせない感じがある.素手アタックビリパンだけだと私は無理でした.他武器で火力補わないときつい. 銃器 チェイスーガンが当たった時の火力やばい.ただ銃器はどのスキル帯の武器でもそこそこ火力出るので,半端上げなら半端上げでおいといて,そのスキルで使える武器選べば火力は十分出るかと思います. <盾> 盾はよっぽどの理由がない限りエルアンかと.また,ACがしっかり確保できているなら,片手武器ならグラディエイター,両手武器ならウォーに出す盾技によって使い分けると,貫通ダメが減って安定するかも. <アイテム> 何を回復手段にするかで変わってきますが,GHP,GSPはとりあえず持っておきましょう.あとは,buff飯やいらないアイテム等で枠を埋めてドロップ対策くらいか. 3.出撃しよう!! 準備ができたら戦場へいよいよ出撃です.勢力CHに入り,アルターから各ccに飛んだり,拠点から直接出撃して,敵対勢力を見つけたら倒していきましょう. 最初はSoldier以上の階級メダルを自軍給料長に渡さないと,アルターから各ccには飛ぶことができないようになってます. なんとかして手に入れましょう. 4.死んでしまったら… 死んでしまうと,ルートされる前にリザかからない限りヌブ村に戻されます.この時,階級に応じてアイテムを数種類ドロップします. アイテム・装備は消耗品です.ドロップしたからとイチイチ気にしない.気にしてしまうような大切なものは持ち込まないようにしましょう. こういう面ではシップ装備はドロップしないので補給が楽です.(ただし,シップ装備は性能は基本的に同スキル帯の装備と比べて低め) まあ,大雑把ではありますが流れとしましては,こういった感じかと思われます. とりあえず,出撃してみてWarの空気を感じてみてください. 間違い・気づいた点等ご指摘ございましたら,改良していただくと助かります. このページを見て,対人に興味を持っていただければ幸いです.
https://w.atwiki.jp/black_panther/pages/15.html
Clan war record 此処はクラン戦戦績を蓄積しています。 戦績 40戦 30勝 11敗 PoN-DE-LioN 1勝 0敗 OpF-EveRy 1勝 0敗 大日本帝国連合 0勝 1敗 フレンドチョイス 1勝 0敗 FirstAttack 1勝 0敗 3D-Gaming 0勝 1敗 CooL Create 1勝 0敗 江戸WIN 1勝 0敗 Maroon5 1勝 0敗 爆弾じゃのうw 1勝 0敗 cheRRy 0勝 1敗 CSS連 1勝 0敗 ちょwwwおまwww 1勝 0敗 Traitors 1勝 0敗 -R.equ~iem`† 1勝 0敗 OyaG 3)s 0勝 1敗 機動六課 0勝 1敗 newbie 1勝 0敗 運がいい 1勝 0敗 CrazyDNA 0勝 1敗 配達ピザ屋 0勝 1敗 oMaE 3)s 0勝 1敗 Dark_Agent 1勝 0敗 G-Gaming 1勝 0敗 Fate/stay.night 1勝 0敗 [read] 1勝 0敗 モンキーパーク 1勝 0敗 Unnamed_Neet 1勝 0敗 水の妖精 1勝 0敗 【mx】スペツナズ 1勝 0敗 青い鳥 1勝 0敗 Just_Do_IT!! 0勝 1敗 NIRVANA 2勝 0敗 Pop~Rhythm♪ 0勝 1敗 麗_UruHa_ 1勝 0敗 Ammy’s(R) 1勝 0敗 3年Z組 1勝 0敗 UroboRos 0勝 1敗 WARP 1勝 0敗 Ne0^Sh0cKeЯ 1勝 0敗 更新日2008/01/30/01:23:54 bytako
https://w.atwiki.jp/bemani2sp/pages/794.html
GENRE TITLE ARTIST bpm notes CLEAR RATE EUROBEAT IN THE NAME OF LOVE Y Co.feat.Erica 155 718 n%(yyyy/mm/dd) 攻略・コメント Monkey Dance灰みたいな同色階段ラッシュあり。ただし回復はこっちの方が断然長い -- 名無しさん (2011-01-27 17 31 29) Monkey Dance[H]と比較して回復が長くなって同色階段ラッシュの脅威度が下がった代わりにラストが普通に難しくなっている。クリアの安定のしやすさではこちらが上。 -- 名無しさん (2019-02-09 09 07 50) 名前 コメント
https://w.atwiki.jp/menofwar/pages/68.html
更新記録。 最終更新日 10/09/23 soldiersのモデルからcrusaderのターレットを使用して、crusader-2、crusader-csを作りました。テスト中につき、ダメージ後モデルのx,xxモデルは搭載していません。 Z Nからmk8csを導入しました。 vickers93mm高射砲とtortezの93mm戦車砲の威力を分けて、tortezの砲の威力は強力になりました。 mausのmgを修正しました。 57mmqf砲の音声を修正しました。 小火器の命中率を下げました。歩兵同士の交戦は死傷率が下がり、見た目にリアルよりになります。 DCG2.3と併用した時、小火器で射程が延長されていない物を修正しました。 特攻用のchi-haを作りました。ゴリアテと同様にクリックで爆発します。 機銃が発射できない、砲の仰角が悪いなどの幾つかの戦車を修正しました。 全車両のMGに、移動中は制度が下がるよう,全体的な精度は上がるよう修正しました。 車両は多めのCPポイントを使用するようにしました。 soldiersのモデルからpz-4Dの車体を使用して、pz4dを変更しました。当たり判定には違いはありません。テスト中につき、ダメージ後モデルのx,xxモデルは搭載していません。 他のモデルから取り出したパーツとテクスチャーが被らないように、テキストから修正できる方法がわかりました。 kv1シリーズから増加装甲ありと無しのモデルを分けました。ダメージ後のモデルは未対応です。 kv1とkv85を利用して、kv1sを作りました。ダメージ後のモデルは未対応です。 ハーフトラックが有用になるような射撃精度とコストバランスを追加しました。 零戦に特攻用の爆発効果を付けました。コード改変のご協力ありがとうございます。 既存の航空機とマルチでのスポーン用の航空機の設定を分けました。 pz3eの砲身アニメーションを修正しました。 自走砲型が敵のほうに旋回してしまう行動を、固定砲のような動きと切り替えが出来ないかテスト中です。 ju-87を一人乗りに変え、爆弾の搭載を2個x2回から4個x1回に変更しました。 迫撃砲搭載ハーフトラックが使用する砲弾を、シングルとマルチで分けました。 .21 kv1sの装甲値、搭載砲、アイコンを修正しました。 fi156の使用制限回数とスポーン位置を空中に修正しました。 soldiersから英軍の航空機、lysandermk-IIを導入しました。攻撃機にします。 バイクにリペアキットと、固定砲と同じように隠蔽用の偽装植物アイテムを追加しました。 マルチ用航空機の飛行高度を一定にしました。 ドイツ軍戦闘車両のいくつかに出現規制を設けました。 潜水渡渉型車両のコード改変が出来ました。pz3fとpz6eにそれぞれ新しく追加します。海面下走行から陸地上陸までの間は火器が使えなくなります。 m4a3ddに変更を加えました。今までどおり3mで沈没しますが、渡渉時に発砲が出来ます。各火器が水面下にあるときに発射できません。 視点を上空視点メインから、地上視点メインに変更しました。地上よりの近づいた視点だとFPSやTPSのような感じになります。 砲弾の射出速度を調整中ですが、su-122などは曲射が出来なくなり、150mm重野砲などは変わらないなど、うまく調整が出来ません。 重野砲以外に関して、少しずつ調整できて来ました。 kv-2とisu-152の貫通データ表示を修正しました。 isu-152から砲身を変えた、isu-122を導入中です。 ゲームモードのheavyloadに出て来る、カーゴ牽引車両の一部を修正しました。 まだ完全ではありませんが、cromsから修正したemilを再導入します。 152mm徹甲弾がKTに対抗できるチャンスが出来るよう調整中です。 以前頂いた情報を元に、連続貫通力を上げる調整をしました。sig33のターレットなどが今までのような強さを持たなくなり、射線上に並んだ装甲の弱い戦車は数量連続で破壊する事が出来ます。 マルチの増援モードのnoneに、reenactment200と500を加えました。ポイントの蓄積がないnoneに加えて、兵器のアンロックが解除されたモードです。演習戦などにお使い下さい。 シングルの難易度設定を変更しました。全ての数値設定は同じになります。ミッションに用意されたeasy、normal、hardのイベントのみが違うという事になります。イベントが用意されていないミッションやシングル用Modについては難易度の差がありません。 ソビエト後半に登場する砲の貫通力を高く修正しました。 携行ロケットランチャーの精度を下げました。 .22 203b4が指示域を砲撃しない事象を修正しました。テストありがとうございます。 kv1 39年式から、車体機銃を取り外しました。 ソビエト戦車シリーズの砲身モデルを幾分か詳細化しました。 150mm以上の砲弾の威力を調整しました。 ユニットのスキンを一部修正しました。 ハトの乗員が敵歩兵に攻撃されない現象を修正しました。 榴弾とバズーカ兵が極近距離で車両に対して狙いをポイントできない事象を修正しました。 kugelblitzやt34シリーズのモデルを調整しました。 テスト用の広いマップを頂きました。ありがとうございます。 e100のターレットが破壊で吹き飛ばないよう修正しました。 120mmを超える徹甲弾に、弾薬の質量による破壊のような効果を付加・再調整しました。 ドイツの分隊編成を調整中です。 .23 emilとkugelblitzの装甲を修正しました。この2両については、マルチでの購入時にアイコンを右クリックで表示される装甲の位置と装甲厚は一致していません。 pak37tを37mmから47mm砲搭載に、pak38をkwk38 L/42からkwk39 L/60の砲データに修正しました。 パンターD,A型の車体前方の機銃を取り外しました。 既存パーツを使ってisu122sを加えました。 あまり使われることの無い沼地の地形設定を変更しました。ユニットが水没する設定を外し、かわりに車両の通過が困難な地形となっています。泥濘の再現にどうぞ。 浅い水域での戦闘テスト用のマップを追加しました。マップの提供ありがとうございます。 .24 e100のターレットの当たり判定と旋回音、軌跡を修正しました。 su85mを追加しました。 野砲の射撃制度を下げました。 fg42のグラフィックにスコープをつけました。 swsflak37mmの俯角とリコイルを修正しました。 カバーポジションの際、thompsonがリロード後に発砲しながら振り向く現象を修正しました。 選択出来るユニットが多い事により、ゲーム動作が重くなるようです。どの程度かわるのか、ドイツとソビエトのユニット量を減らしてテストすることになりました。45年ドイツとソビエトがそれに当たります。 テストにご協力いただきありがとうございました。 .25 officerの双眼鏡による視界を変更しました。草むらに隠れた敵兵を殆ど発見できません。 狙撃が殆ど当たらない現象を、ほぼ当たるように修正しました。 DCGとの併用が出来なくなっていたのを、修正しました。報告ありがとうございます。 機関砲以外の砲の固定目標への射撃精度の収束率を強調しました。3段階変化です。 近い目標への精度が高すぎたので、精度を下げました。移動しながらの発砲があたりづらくなります。プーマなどで敵の後ろにまわりこむ際、一度停止しないとなかなか当たらなくなります。 ドイツ軍アフリカ車両のダメージアイコンとサウンドを追加・修正しました。 マルチ上でsdkfz251mが搭載している迫撃砲を120mmから81mmに変更しました。 迫撃砲のAIによる自動射撃射程を最大射程と同じにしました。 t34車体にflak18を載せたものを加えました。テスト中につきダメージ後のモデルはまだありません。 bazooka,piat,panzerschreckの弾速を3倍程度上げました。panzerfaustはそのままです。 20mm,30mm機関砲の一部にテストとして使用していた榴弾を削除しました。 mausの転輪の数を修正しました。 panzerfaustの種類を4つに細分化しました。30,60,100,再装填可能な150型です。射程と弾速に違いがあります。 seelowマップのvictory flagを、攻撃側に旗が取られないよう防御するゲームにテスト変更中です。 marder139の砲の旋回を、砲身のみからターレット全体に変更しました。 marder139の搭載砲を修正しました。使用弾は75mmです。この砲とpak40の砲の威力が強化されました。 sd.kfz.250/10の当たり判定を修正しました。 撃てなくなっていたセバストポリの305mm砲を修正しました。 sd.kfz.251/22の砲やターレットに当たり判定を付けました。修理動作はまだうまく機能しません。 tiger1にランダムで付与される履帯カバーを、毎回出現するようにしました。 sd.kfz.10にpak38を載せた物をテスト導入中です。 重野砲の装填速度を30秒から20秒に変更しました。 kugelblitzとswsflakの機関砲の貫通力が弱い現象を修正しました。 マルチの動作を軽くする為の年代設定ごとのユニット分別に苦労するので、よいアイディアができるまで以前の動作の重たい一括全ユニット型に戻しました。 ドイツ車両のグレーを、水色っぽい既存の色から黒っぽい物に変更しました。 ドイツとソビエトの軽車両、野砲の視界のおかしなものを修正しました。 一部の支援戦車の弾道を曲射型に修正しました。stuh42,su122,bishopなどの物です。 sdkfz250_10の足回りを修正しました。 ソビエト軽車両、アメリカ装甲車を中心にユニットを追加しました。Z Nからm4、 m6、 m21、 m3_75、t30hmc、Soldiersからba-20m、Red tideからba-10、オデッサ戦車、ボフォース37mm野砲、改造でt26bとテスト版t60車体のbm-8-24、sig33重野砲、pak38搭載のsdkfz10改修型です。 tortezとm10の砲身やデータを修正しました。 死傷率を下げる為に、銃弾の距離による威力の減衰を再採用しました。 bm-8-48ロケットのテスト版を作りました。t60に搭載してあります。モデルの詳細化はまだです。 .26 t35の各砲塔が破壊できるようになりました。ユニットに再追加します。 後部の装甲厚だけが修正できませんでしたが、t28を再追加しました。 マルチ上のテストプレイミッションUnited Frontで、最終目標に移行できない事象を修正しました。 対戦車砲より強い機関砲があったので貫通力を修正し、それにあわせて機関砲全体の威力をさげました。 ユニット追加 mk7カヴァリエ mk8クロムウェルと同モデル。 m3グラント m3リーと同モデル。 m42, 1-k, m1943 75mm, m1932 45mm m37対戦車砲モデルの砲身違い。 t26a t26の2砲塔型。 m30 d-1榴弾砲の122mm版。 m1930 76mm, m1927 76mm野砲。 zis5 マキシム機銃搭載対空トラック。 pak97/38 pak38にフランスの75mm砲を載せたもの。 cromsのポーランドユニット エディターで確認できます。マルチで使うには時間がかかりそうです。 ドイツ戦車砲塔の正面装甲の修正。4号のシュルツェン付きの正面に成型炸薬弾が効くようになり、3号m型の正面には増加装甲がつきました。 5号戦車、ソビエト装甲車、アメリカ装甲車のスキンを修正しました。 牧草の山が砲弾を消してしまう事象を、砲弾の消失と引き換えに牧草が崩れるように変更しました。 イギリス軍戦車の一部に57mm50口径砲を導入しました。 固定砲を、シングル・マルチ共に50mmを境に小型のものは据え変えなしで全周旋回できるよう、大型の物は出来ないように修正しています。大型の物が既存のシングルに使われていれば、戦闘に影響がでるかもしれません。 ドイツ軍20mm4連装機関砲の連射速度を4倍にしました。 kv2/85追加。cromsPRKmodからドイツ軍プロトタイプ,7号戦車2種と6号突撃砲300mmを追加。 牽引タイプのflak37mmを追加しました。 (09/23} 小火器の命中精度を調整しました。短機関銃の近・中距離戦闘が強くなり、銃の全体的な命中率は下がりました。 マルチで選択できる軍を、通常のマルチ+特別な物に変更します。 100731 .25 100215 .20 091230 .19 091025 .17 091017 .16 090905 .13 090820 .11 090724 u10 090716 u9 090626 u8.1 090624 u8 090617 u7 090612 u6 名前 コメント t -- 名無しさん (2010-02-27 21 27 31)
https://w.atwiki.jp/retrogamewiki/pages/7909.html
今日 - 合計 - X-MEN MUTANT ACADEMY2の攻略ページ 目次 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 名前 コメント 選択肢 投票 役に立った (0) 2012年10月09日 (火) 16時52分45秒 [部分編集] ページごとのメニューの編集はこちらの部分編集から行ってください [部分編集] 編集に関して
https://w.atwiki.jp/pathofexile12/pages/1133.html
Void of the ElementsはDivination Cardの一種 交換可能アイテム 入手方法 関連リンク Void of the Elements 必要枚数 3枚 Overpowering Opal RingItem Level 100Elder Item Though the forces of nature are mighty and intimidating, it is their absence which should be feared. 交換可能アイテム "(37-42)% increased Elemental Damage with Attack Skills"のModを持つElder Opal Ring 変換先 Opal Ring 入手方法 このカードがドロップするエリア カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Gambler 5 Stacked Deck 1 関連リンク 英wiki https //pathofexile.gamepedia.com/Void_of_the_Elements Divination Card
https://w.atwiki.jp/gearsofwar2/pages/15.html
実績 GoW2の実績は前作と違い、(一部を除いて)どのモードでプレイしても実績は解除される。一人プレイでしこしこ解除、対戦で解除、Hordeで解除と何でもOK 実績トラッカーが表示されるようになりました。実績の途中経過を教えてくれる機能です。 XBOX360 実績解除スレまとめ @wiki Gears of War 2 http //www12.atwiki.jp/xbox360score/pages/522.html 日本版 青二才 カーマインを訓練する (難易度は任意) 10 トラップ ストーリーモードの Act 1 Chapter 2 をクリアする 10 エスコート ストーリーモードの Act 1 Chapter 4 をクリアする 10 市内観光 ストーリーモードの Act 1 Chapter 6 をクリアする 10 沈む心 ストーリーモードの Act 2 Chapter 4 に進む 10 ベアード救出 ストーリーモードの Act 2 Chapter 5 をプレイする 10 ハートブレイク ストーリーモードの Act 2 Chapter 6 をクリアする 10 経度と態度 ストーリーモードの Act 3 Chapter 3 をクリアする 10 思いがけぬ再会 ストーリーモードの Act 3 Chapter 4 をクリアする 10 ウォータースポーツ ストーリーモードの Act 3 Chapter 6 をクリアする 10 二人だけの時間 ストーリーモードの Act 4 Chapter 2 をクリアする 10 ビーコン起動 ストーリーモードの Act 4 Chapter 3 をクリアする 10 城内乱闘 ストーリーモードの Act 4 Chapter 6 をクリアする 10 ワイルド ライド ストーリーモードの Act 5 Chapter 1 をクリアする 10 「おまえたちが援軍だろうが」 ストーリーモードの Act 5 Chapter 2 をクリアする 10 ブルマック ロデオ ストーリーモードの Act 5 Chapter 4 をクリアする 10 もうひとつの爆弾 ストーリーモードの Act 5 Chapter 5 をクリアする 10 戦う旅人 難易度カジュアルでストーリーモードをクリアする 25 ゲリラ タクティシャン 難易度ノーマルでストーリーモードをクリアする 50 戦場のアーティスト 難易度ハードコアでストーリーモードをクリアする 75 命知らずの伝道師 難易度インセインでストーリーモードをクリアする 150 コレクター 収集品を 5 個手に入れる (難易度は任意) 5 マニア コレクター 収集品を 20 個手に入れる (難易度は任意) 15 完璧主義者 41 種類の収集品をすべて手に入れる (難易度は任意) 30 行きずりの関係 協力プレイで任意の Chapter をクリアする (難易度は任意) 10 気のおけない仲 協力プレイで Chapter を 10 章クリアする (難易度は任意) 30 頼れる相棒 協力プレイでストーリーモードをクリアする (難易度は任意) 50 つばぜり合い チェーンソー デュエルで 10 回勝利する (モードは任意) 10 フレッシュ ミート ミートシールドを 10 回使用する (モードは任意) 10 ミンチ メーカー 設置したマルチャーで敵を 30 体倒す (モードは任意) 10 衝撃と畏怖 迫撃砲で敵を 30 体倒す (モードは任意) 10 飛んで火に入る夏の虫 グレネードを近接地雷として設置し敵を 10 体倒す (モードは任意) 10 暴動鎮圧 ブームシールドを装備し接近攻撃で敵を 10 体倒す (モードは任意) 10 焦げくさい勝利 火炎放射器で敵を 30 体倒す (モードは任意) 10 リロードの極意 再び アクティブ リロードでパーフェクトを 30 回達成する (モードは任意) 10 殴るが勝ち 接近攻撃でティッカーを 30 体倒す(モードは任意) 30 バラエティーに富んだ死 全種類の武器で敵を倒す (モードは任意) 30 処刑の極意 ダウンした敵に 11 種類の処刑アクションすべてを使用してとどめを刺す 10 真剣勝負 再び 敵を 100,000 体倒す (モードは任意) 50 スタンドバイミー Wingman で 3 マッチ勝利する (パブリック) 10 ミートフラッグ ハンター Submission でミートフラッグを 10 回確保する (パブリック) 10 ガーディアン キング リーダーとして Guardian で 10 ラウンド勝利する (パブリック) 10 お先にどうぞ King of the Hill で 3 マッチ勝利する (パブリック) 10 基礎訓練 トレーニンググランドの Lesson 1-5 をすべてクリアする 10 餞別 ダウン時にグレネードで自爆に巻き込み敵を 10 回倒す (モードは任意) 20 世紀末的パーティー マルチプレイヤーで 1999 ラウンドをプレイする (モードは任意) 30 全マップ制覇 再び マルチプレイヤーマッチの 29 マップすべてで勝利する (モードは任意) 40 Horde の勇者 Horde で最初の 10 ウェーブをクリアする (難易度とマップは任意) 20 Horde の達人 Horde で 50 ウェーブをクリアする (難易度とマップは任意) 30 Horde サンプラー 29 マップすべてで Horde のウェーブ 1-10 をクリアする (難易度は任意) 30 Horde マスター 29 マップすべてで Horde のウェーブ 1-50 をクリアする (難易度は任意) 150 ワールド トラベラー 29 マップすべてでマルチプレイヤーマッチをプレイする 15 ルーキー マルチプレイヤーの経験を積んでレベル 5 に到達する (Horde またはパブリックのみ) 5 レベル 8 マルチプレイヤーの経験を積んでレベル 8 に到達する (Horde またはパブリックのみ) 10 レベル 10 マルチプレイヤーの経験を積んでレベル 10 に到達する (Horde またはパブリックのみ) 10 レベル 12 マルチプレイヤーの経験を積んでレベル 12 に到達する (Horde またはパブリックのみ) 10 中堅兵士 マルチプレイヤーの経験を積んでレベル 15 に到達する (Horde またはパブリックのみ) 10 レベル 20 マルチプレイヤーの経験を積んでレベル 20 に到達する (Horde またはパブリックのみ) 10 レベル 25 マルチプレイヤーの経験を積んでレベル 25 に到達する (Horde またはパブリックのみ) 15 レベル 30 マルチプレイヤーの経験を積んでレベル 30 に到達する (Horde またはパブリックのみ) 15 レベル 35 マルチプレイヤーの経験を積んでレベル 35 に到達する (Horde またはパブリックのみ) 15 レベル 40 マルチプレイヤーの経験を積んでレベル 40 に到達する (Horde またはパブリックのみ) 15 レベル 45 マルチプレイヤーの経験を積んでレベル 45 に到達する (Horde またはパブリックのみ) 15 歴戦の兵士 マルチプレイヤーの経験を積んでレベル 50 に到達する (Horde またはパブリックのみ) 20 レベル 55 マルチプレイヤーの経験を積んでレベル 55 に到達する (Horde またはパブリックのみ) 20 レベル 60 マルチプレイヤーの経験を積んでレベル 60 に到達する (Horde またはパブリックのみ) 20 レベル 65 マルチプレイヤーの経験を積んでレベル 65 に到達する (Horde またはパブリックのみ) 20 レベル 70 マルチプレイヤーの経験を積んでレベル 70 に到達する (Horde またはパブリックのみ) 20 レベル 75 マルチプレイヤーの経験を積んでレベル 75 に到達する (Horde またはパブリックのみ) 25 レベル 80 マルチプレイヤーの経験を積んでレベル 80 に到達する (Horde またはパブリックのみ) 25 レベル 85 マルチプレイヤーの経験を積んでレベル 85 に到達する (Horde またはパブリックのみ) 25 レベル 90 マルチプレイヤーの経験を積んでレベル 90 に到達する (Horde またはパブリックのみ) 25 レベル 95 マルチプレイヤーの経験を積んでレベル 95 に到達する (Horde またはパブリックのみ) 25 ベテラン兵士 マルチプレイヤーの経験を積んでレベル 100 に到達する (Horde またはパブリックのみ) 100 BBQ 名人 Horde のプレイ中に火炎放射器を使用してブラッドマウントを 25 体倒す (難易度は任意) 25 マイウェイ ハイウェイ カットされたシーン「ネクサスへの道」で変装して潜入し、敵に見破られずにクリアする 25 地獄へのハイウェイ カットされたシーン「ネクサスへの道」を強行突破でクリアする 25 2 人で辿る道 カットされたシーン「ネクサスへの道」を協力プレイでクリアする 25 海外版 1 Green as Grass Train the rook (any difficulty) 10 2 It s a Trap! Story progression in Act 1, Chapter 2 10 3 Escort Service Story progression in Act 1, Chapter 4 10 4 Girl About Town Story progression in Act 1, Chapter 6 10 5 That Sinking Feeling Story progression in Act 2, Chapter 4 10 6 Freebaird! Story progression in Act 2, Chapter 5 10 7 Heartbroken Story progression in Act 2, Chapter 6 10 8 Longitude and Attitude Story progression in Act 3, Chapter 3 10 9 Tanks for the Memories Story progression in Act 3, Chapter 4 10 10 Water Sports Story progression in Act 3, Chapter 6 10 11 There s a Time for Us Story progression in Act 4, Chapter 2 10 12 Better Wrapped in Beacon Story progression in Act 4, Chapter 3 10 13 Have Fun Storming the Castle Story progression in Act 4, Chapter 6 10 14 And the Horse You Rode in On Story progression in Act 5, Chapter 1 10 15 You Are the Support, Son Story progression in Act 5, Chapter 2 10 16 Brumak Rodeo Story progression in Act 5, Chapter 4 10 17 Does This Look Infected to You? Story progression in Act 5, Chapter 5 10 18 Tourist of Duty Complete all campaign acts on Casual Difficulty(難易度Casualをクリアする) 25 19 Guerilla Tactician Complete all campaign acts on Normal Difficulty(難易度Normalをクリアする) 50 20 Artist of War Complete all campaign acts on Hardcore Difficulty(難易度Hardcoreをクリアする) 75 21 Suicide Missionary Complete all campaign acts on Insane Difficulty(難易度Insaneをクリアする) 150 22 Collector Recover 5 collectibles(収集物を5個集める)(any difficulty(難易度自由) 5 23 Pack Rat Recover 20 collectibles(収集物を20個集める)(any difficulty)(難易度自由) 15 24 Completionist Recover all 41 collectibles(収集物を41個全て集める)(any difficulty)(難易度自由) 30 25 One-Night Stand Complete 1 chapter in co-op on any difficulty(任意の難易度で協力プレイヤーとしてチャプターを1個クリアする)(Marcus or Dom) 10 26 Open Relationship Complete 10 chapters in co-op on any difficulty(任意の難易度で協力プレイヤーとしてチャプターを10個クリアする) (Marcus or Dom) 30 27 Friends with Benefits Complete all acts in co-op on any difficulty(任意の難易度で協力プレイヤーとして全てのアクトをクリアする) (Marcus or Dom) 50 28 Once More, With Feeling Perform 30 perfect active reloads (パーフェクトアクティブリロードを合計30回成功させる)(any mode) 10 29 Takes a Licking Melee 30 Tickers(Tickersを合計30匹殴る) (any mode) 30 30 Organ Grinder Kill 30 enemies with a cover mounted Mulcher(マルチャー(重機関銃)で合計30人の敵を倒す) (any mode) 10 31 Shock and Awe Kill 30 enemies with the heavy Mortar(any mode)(モーター(迫撃砲)で合計30人の敵を倒す) 10 32 Said the Spider to the Fly Kill 10 enemies with a planted grenade (any mode)(設置したグレネードで合計10人の敵を倒す) 10 33 Crowd Control Melee 10 enemies down with the Boomshield equipped(ブームシールドを持った状態で合計10人の敵を殴って殺す(ダメージ蓄積は銃撃でもOK)) (any mode) 10 34 Smells Like Victory Kill 30 enemies with the Scorcher Flamethrower(火炎放射器で合計30人の敵を倒す) (any mode) 10 35 Variety Is the Spice of Death Kill an enemy with every weapon in the game(15種全ての武器で敵を倒す) (any mode) 30 36 Seriously 2.0 Kill 100,000 enemies(合計10万人の敵を倒す) (any mode) 50 37 Standing Here, Beside Myself Win 3 matches of Wingman (public) 10 38 Beat the Meatflag Capture 10 meatflags in Submission (public) 10 39 It s Good to be the King Win 10 rounds of Guardian as the leader (public) 10 40 You Go Ahead, I ll Be Fine Win three matches of King of the Hill (public) 10 41 Back to Basic Successfully complete the 5 lessons of multiplayer Training Grounds 10 42 Party Like It s 1999 Play 1999 rounds of multiplayer (any mode) 30 43 Around the World, Again Win a multiplayer match on each map (any mode) 30 44 Dirty, Dirty Horde Survive the first 10 waves of Horde (any difficulty, any map) 20 45 Hoard the Horde Survive all 50 waves of Horde (any difficulty, any map) 30 46 Crossed Swords Win 10 chainsaw duels (any mode) 10 47 A Parting Gift Kill 10 enemies with a grenade while down but not out (any mode) 20 48 Pound of Flesh Use a meatshield to save your life 10 times (any mode) 10 49 Kick Em When They re Down Perform all 11 unique executions on a downed enemy (any mode) 10 50 Photojournalist Submit a spectator photo 10 海外版追加実績 Flashback Map Pack(400MSP)&Combustible Map Pack(800MSP):175 51 Skeletons in your Closet Complete waves 1 through 10 on all Flashback Map Pack maps in Horde(any difficulty) 20 52 More Mystery, Less History Win a multiplayer match on each of the 5 Flashback Map Pack maps(any mode except Wingman) 15 53 Bound by a Shared Past Win a Wingman match on each of the 5 Flashback Map Pack maps 15 54 Trial by, and on, Fire Survive first 10 Horde waves on Combustible Map Pack maps as a team 20 55 The Roof! The Roof! The Roof… Win a multiplayer match on each of the 3 Combustible Map Pack maps(any mode except Wingman) 15 56 Forged in the Fire Win a Wingman match on each of the 3 Combustible Map Pack maps 15 57 Annex Now With Execution Rules Win an Annex match on each Flashback and Combustible Map Pack map(public matches only) 75 Snowblind Map Pack(800MSP):250 58 Rookie Gear Earn enough multiplayer experience to reach level 5 (Public only) 10 59 Seasoned Gear Earn enough multiplayer experience to reach level 15 (Public only) 20 60 Battle-Tested Gear Earn enough multiplayer experience to reach level 25 (Public only) 30 61 Battle-Hardened Gear Reach level 50 and play a match on each of the 4 Snowblind Map Pack maps (Public only) 50 62 Veteran Gear Reach level 100 and win a match on each of the 4 Snowblind Map Pack maps (Public only) 75 63 Never Eat Red Snow Complete waves 1 through 10 on all Snowblind Map Pack maps in Horde (any difficulty) 20 64 Icy Dead People Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty) 25 65 Frigid Body Dynamics Play a multiplayer match on each of the 4 Snowblind Map Pack maps (any mode) 5 66 The Weather Outside Is Lethal Win a multiplayer match on each of the 4 Snowblind Map Pack maps (any mode) 15 Dark Corners(1200MSP):325 67 Afraid of the Dark Play a multiplayer match on each of the 7 Dark Corners Map Pack maps 20 68 Did Not Go Gentle Win a multiplayer match on each of the 7 Dark Corners Map Pack maps (any mode) 30 69 Blood on the Sand Reach level 50 in multiplayer and complete waves 1-50 on the Nowhere map in Horde 50 70 Am I Only Dreaming? Reach level 40 in multiplayer and complete waves 1-40 on the Memorial map in Horde 40 71 Like Father, Like Gun Reach level 30 in multiplayer and complete waves 1-30 on the Allfathers Garden map in Horde 30 72 Lost in Transition Reach level 20 in multiplayer and complete waves 1-20 on the Way Station map in Horde 20 73 No, But His Face Rings a Bell Reach level 15 in multiplayer and complete waves 1-20 on the Sanctuary map in Horde 15 74 Ride It All Night Long Reach level 10 in multiplayer and complete waves 1-10 on the Highway map in Horde 10 75 Be Careful What You Wish For Reach level 8 in multiplayer and complete waves 1-10 on the War Machine map in Horde 10 76 Is It Hot or Is That Just You? Kill 25 Bloodmounts with a Scorcher while playing Horde on a Dark Corners Map Pack map 25 77 Two for the Road Complete the "Road to Ruin" deleted scene in co-op as either Marcus or Dom 25 78 Highway to Hell Complete the "Road to Ruin" deleted scene after choosing the blasting option 25 79 My Way or the Highway Without being detected, complete the "Road to Ruin" deleted scene after choosing the stealth option 25 実績のコツ 各種実績のコツなどを書いてください。 マルチプレイで外せる物以外は全てカジュアルで解除可能 死亡してチェックポイントに戻っても、倒した敵の数などは反映したまま 新しく拾った武器をとりあえず使って、敵を1体でも倒していれば、1週目でevery weponは解除可能 実績リンク 前作 Gears of War の実績内容とリンクし、Gears of War 2 内の要素がアンロックされるというもの。 実績リンク詳細 GgoW1の実績 GoW2で解除される内容 Act.1をクリアする マルチプレイでアンソニー・カーマインが使用可能に COGタグを10個集める マルチプレイでキムが使用可能に 難易度Hardcoreでラーム将軍を撃破 マルチプレイでラーム将軍が使用可能に 実績はWin版を解除したものでもOK